Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
Fixes #38581.
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@ -18,8 +18,9 @@ local.properties
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.idea
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.gradletasknamecache
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project.properties
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platform/android/java/libs/*
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platform/android/java/app/libs/*
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platform/android/java/libs/*
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platform/android/java/lib/.cxx/
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# General c++ generated files
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*.lib
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@ -99,7 +99,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments.
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Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. [code]GodotPayment[/code] on Android.
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</description>
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</method>
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<method name="get_version_info" qualifiers="const">
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@ -180,7 +180,8 @@
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</methods>
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<members>
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<member name="android/modules" type="String" setter="" getter="" default="""">
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Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
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Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]"org/godotengine/godot/MyCustomSingleton,com/example/foo/FrenchFriesFactory"[/code].
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[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/GodotPaymentV3[/code] module was deprecated and replaced by the [code]GodotPayment[/code] plugin which should be enabled in the Android export preset by adding [code]GodotPayment[/code] to the [code]custom_template/plugins[/code] option. The singleton to access in code was also renamed to [code]GodotPayment[/code].
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</member>
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<member name="application/boot_splash/bg_color" type="Color" setter="" getter="" default="Color( 0.14, 0.14, 0.14, 1 )">
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Background color for the boot splash.
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@ -1777,6 +1777,20 @@ public:
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err += etc_error;
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}
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// The GodotPaymentV3 module was converted to the GodotPayment plugin in Godot 3.2.2,
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// this check helps users to notice the change to ensure that they change their settings.
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String modules = ProjectSettings::get_singleton()->get("android/modules");
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if (modules.find("org/godotengine/godot/GodotPaymentV3") != -1) {
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String plugins = p_preset->get("custom_template/plugins");
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if (plugins.split(",", false).find("GodotPayment") == -1) {
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valid = false;
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err += TTR("Invalid \"GodotPaymentV3\" module included in the \"android/modules\" project setting (changed in Godot 3.2.2).\n"
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"Replace it by the \"GodotPayment\" plugin, which should be listed in the \"custom_template/plugins\" preset option.\n"
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"Note that the singleton was also renamed from \"GodotPayments\" to \"GodotPayment\".");
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err += "\n";
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}
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}
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r_error = err;
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return valid;
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}
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@ -91,6 +91,13 @@ static void _initialize_java_modules() {
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String m = mods[i];
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// Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
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if (m == "org/godotengine/godot/GodotPaymentV3") {
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WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
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print_line("Skipping Android module: " + m);
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continue;
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}
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print_line("Loading Android module: " + m);
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jstring strClassName = env->NewStringUTF(m.utf8().get_data());
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jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
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