Automatically seek timeline in selected animation
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@ -304,6 +304,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
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AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
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EditorNode::get_singleton()->update_keying();
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_animation_key_editor_seek(timeline_position, false);
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}
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void AnimationPlayerEditor::_animation_new() {
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@ -1072,6 +1073,8 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
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timeline_position = p_pos;
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if (!is_visible_in_tree())
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return;
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if (!player)
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@ -1753,6 +1756,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
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renaming = false;
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last_active = false;
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timeline_position = 0;
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set_process_unhandled_key_input(true);
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@ -107,6 +107,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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UndoRedo *undo_redo;
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Ref<Texture> autoplay_icon;
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bool last_active;
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float timeline_position;
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EditorFileDialog *file;
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AcceptDialog *accept;
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