[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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@ -1758,7 +1758,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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String default_driver = driver_hints.get_slice(",", 0);
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String default_driver_macos = driver_hints_angle.get_slice(",", 1);
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GLOBAL_DEF_RST_NOVAL("rendering/gl_compatibility/driver", default_driver);
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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@ -1766,7 +1765,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver_macos);
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GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
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GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
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@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
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Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
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Vector<EGLAttrib> ret;
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
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ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
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ret.push_back(EGL_NONE);
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return ret;
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