fix glMapBufferRange return null when r_index + last_item_index > max_instances

This commit is contained in:
jsjtxietian 2023-08-27 18:00:35 +08:00
parent 6f90b23702
commit d48b95a305
1 changed files with 1 additions and 1 deletions

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@ -1451,7 +1451,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) { void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
state.canvas_instance_batches[state.current_batch_index].instance_count++; state.canvas_instance_batches[state.current_batch_index].instance_count++;
r_index++; r_index++;
if (r_index >= data.max_instances_per_buffer) { if (r_index + state.last_item_index >= data.max_instances_per_buffer) {
// Copy over all data needed for rendering right away // Copy over all data needed for rendering right away
// then go back to recording item commands. // then go back to recording item commands.
glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]); glBindBuffer(GL_ARRAY_BUFFER, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index]);