From d4d03e5de9189d2c81a19a40362b8c23f9a8893f Mon Sep 17 00:00:00 2001 From: zzwx <8169082+zzwx@users.noreply.github.com> Date: Wed, 14 Aug 2019 10:40:00 -0400 Subject: [PATCH] Documentation note that Node::add_child() fails if child already has a parent --- doc/classes/Node.xml | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 889ce4d3eb7..097fa1f6e54 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -122,6 +122,12 @@ Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + [b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example: + [codeblock] + if child_node.get_parent(): + child_node.get_parent().remove_child(child_node) + add_child(child_node) + [/codeblock]