Add missing map.h include in color defs
(cherry picked from commit 5e13a762ec
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// Names from https://en.wikipedia.org/wiki/List_of_colors (through https://raw.githubusercontent.com/SuperUserNameMan/color_to_name/616a7cddafefda91478b7bc26167de97fb5badb1/godot_version.gd), slightly edited and normalized
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#include "map.h"
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static Map<String, Color> _named_colors;
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static void _populate_named_colors() {
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if(!_named_colors.empty()) return;
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