From d4fcca4545b0747ebbc3cc126454d129e74d9211 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Tue, 26 Mar 2024 16:07:38 +0100 Subject: [PATCH] [TileSet] Expose `TileData.is_valid_terrain_peering_bit` --- doc/classes/TileData.xml | 11 +++++++++-- scene/resources/2d/tile_set.cpp | 1 + 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index c5b86f079e9..91df90580c7 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -93,7 +93,7 @@ - Returns the tile's terrain bit for the given [param peering_bit] direction. + Returns the tile's terrain bit for the given [param peering_bit] direction. To check that a direction is valid, use [method is_valid_terrain_peering_bit]. @@ -104,6 +104,13 @@ Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id]. + + + + + Returns whether the given [param peering_bit] direction is valid for this tile. + + @@ -200,7 +207,7 @@ - Sets the tile's terrain bit for the given [param peering_bit] direction. + Sets the tile's terrain bit for the given [param peering_bit] direction. To check that a direction is valid, use [method is_valid_terrain_peering_bit]. diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp index 66d97398b9f..6ae97944e08 100644 --- a/scene/resources/2d/tile_set.cpp +++ b/scene/resources/2d/tile_set.cpp @@ -6918,6 +6918,7 @@ void TileData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_terrain"), &TileData::get_terrain); ClassDB::bind_method(D_METHOD("set_terrain_peering_bit", "peering_bit", "terrain"), &TileData::set_terrain_peering_bit); ClassDB::bind_method(D_METHOD("get_terrain_peering_bit", "peering_bit"), &TileData::get_terrain_peering_bit); + ClassDB::bind_method(D_METHOD("is_valid_terrain_peering_bit", "peering_bit"), &TileData::is_valid_terrain_peering_bit); // Navigation ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);