Merge pull request #32607 from Calinou/doc-gdnative-singleton-prefix
Document the GDNative singleton method prefix being changeable
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d514bdff62
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@ -39,7 +39,7 @@
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[b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
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</member>
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<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
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If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]gdnative_singleton[/code] after initializing the library. The library remains loaded as long as Godot is running.
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If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
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[b]Note:[/b] A singleton library cannot be [member reloadable].
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</member>
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<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_"">
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@ -339,7 +339,7 @@ bool GDNative::initialize() {
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if (err || !library_init) {
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
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ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
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return false;
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}
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@ -277,7 +277,7 @@ void register_gdnative_types() {
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proc_ptr);
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if (err != OK) {
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ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
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ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
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} else {
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singleton_gdnatives.push_back(singleton);
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((void (*)())proc_ptr)();
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