[Buildsystem] Improve cache handling

Prevents cache issues by not purging cache before starting a build.
Splits cache purge related code from progress code and delays the purge
until after final build is done.

(cherry picked from commit acffc53e01)
This commit is contained in:
A Thousand Ships 2024-09-06 18:36:09 +02:00 committed by Rémi Verschelde
parent 3fac9e43af
commit d51be1f68d
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 64 additions and 39 deletions

View File

@ -1070,7 +1070,6 @@ if "check_c_headers" in env:
env.AppendUnique(CPPDEFINES=[headers[header]])
# FIXME: This method mixes both cosmetic progress stuff and cache handling...
methods.show_progress(env)
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
@ -1102,3 +1101,5 @@ def purge_flaky_files():
atexit.register(purge_flaky_files)
methods.clean_cache(env)

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@ -905,21 +905,18 @@ def show_progress(env):
node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
import math
import time
class cache_progress:
# The default is 1 GB cache and 12 hours half life
def __init__(self, path=None, limit=1073741824, half_life=43200):
# The default is 1 GB cache
def __init__(self, path=None, limit=pow(1024, 3)):
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env["verbose"] and path is not None:
screen.write(
"Current cache limit is {} (used: {})\n".format(
self.convert_size(limit), self.convert_size(self.get_size(path))
)
)
self.delete(self.file_list())
def __call__(self, node, *args, **kw):
nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
@ -936,12 +933,66 @@ def show_progress(env):
screen.write("\r[Initial build] ")
screen.flush()
def convert_size(self, size_bytes):
if size_bytes == 0:
return "0 bytes"
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
i = int(math.floor(math.log(size_bytes, 1024)))
p = math.pow(1024, i)
s = round(size_bytes / p, 2)
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
def get_size(self, start_path="."):
total_size = 0
for dirpath, dirnames, filenames in os.walk(start_path):
for f in filenames:
fp = os.path.join(dirpath, f)
total_size += os.path.getsize(fp)
return total_size
def progress_finish(target, source, env):
nonlocal node_count, progressor
try:
with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
f.write("%d\n" % node_count)
except Exception:
pass
try:
with open(node_count_fname, "r", encoding="utf-8") as f:
node_count_max = int(f.readline())
except Exception:
pass
cache_directory = os.environ.get("SCONS_CACHE")
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
progressor = cache_progress(cache_directory, cache_limit)
Progress(progressor, interval=node_count_interval)
progress_finish_command = Command("progress_finish", [], progress_finish)
AlwaysBuild(progress_finish_command)
def clean_cache(env):
import atexit
import time
class cache_clean:
def __init__(self, path=None, limit=pow(1024, 3)):
self.path = path
self.limit = limit
def clean(self):
self.delete(self.file_list())
def delete(self, files):
if len(files) == 0:
return
if env["verbose"]:
# Utter something
screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
print("Purging %d %s from cache..." % (len(files), "files" if len(files) > 1 else "file"))
[os.remove(f) for f in files]
def file_list(self):
@ -975,35 +1026,10 @@ def show_progress(env):
else:
return [x[0] for x in file_stat[mark:]]
def convert_size(self, size_bytes):
if size_bytes == 0:
return "0 bytes"
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
i = int(math.floor(math.log(size_bytes, 1024)))
p = math.pow(1024, i)
s = round(size_bytes / p, 2)
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
def get_size(self, start_path="."):
total_size = 0
for dirpath, dirnames, filenames in os.walk(start_path):
for f in filenames:
fp = os.path.join(dirpath, f)
total_size += os.path.getsize(fp)
return total_size
def progress_finish(target, source, env):
nonlocal node_count, progressor
def cache_finally():
nonlocal cleaner
try:
with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
f.write("%d\n" % node_count)
progressor.delete(progressor.file_list())
except Exception:
pass
try:
with open(node_count_fname, "r", encoding="utf-8") as f:
node_count_max = int(f.readline())
cleaner.clean()
except Exception:
pass
@ -1011,11 +1037,9 @@ def show_progress(env):
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
progressor = cache_progress(cache_directory, cache_limit)
Progress(progressor, interval=node_count_interval)
cleaner = cache_clean(cache_directory, cache_limit)
progress_finish_command = Command("progress_finish", [], progress_finish)
AlwaysBuild(progress_finish_command)
atexit.register(cache_finally)
def dump(env):