diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 07ccacba9c0..f7254cede56 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -2141,7 +2141,7 @@ void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_im canvas_begin(); if (black_image[MARGIN_LEFT].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_LEFT], RID()); + _bind_canvas_texture(black_image[MARGIN_LEFT], RID(), true); Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT])); draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), @@ -2154,7 +2154,7 @@ void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_im } if (black_image[MARGIN_RIGHT].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_RIGHT], RID()); + _bind_canvas_texture(black_image[MARGIN_RIGHT], RID(), true); Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT])); draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, (float)black_margin[MARGIN_RIGHT] / sz.x, (float)window_h / sz.y)); @@ -2166,7 +2166,7 @@ void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_im } if (black_image[MARGIN_TOP].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_TOP], RID()); + _bind_canvas_texture(black_image[MARGIN_TOP], RID(), true); Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP])); draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), @@ -2181,7 +2181,7 @@ void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_im if (black_image[MARGIN_BOTTOM].is_valid()) { - _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID()); + _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID(), true); Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM])); draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]),