Tweak some help texts in the build system

This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
This commit is contained in:
Hugo Locurcio 2018-06-07 20:46:32 +02:00
parent efdd0c4b89
commit d54b5da940
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GPG Key ID: 39E8F8BE30B0A49C
6 changed files with 43 additions and 71 deletions

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@ -2,7 +2,6 @@
EnsureSConsVersion(0, 98, 1) EnsureSConsVersion(0, 98, 1)
import string import string
import os import os
import os.path import os.path
@ -10,9 +9,6 @@ import glob
import sys import sys
import methods import methods
# moved below to compensate with module version string
# methods.update_version()
# scan possible build platforms # scan possible build platforms
platform_list = [] # list of platforms platform_list = [] # list of platforms
@ -53,9 +49,6 @@ for x in glob.glob("platform/*"):
module_list = methods.detect_modules() module_list = methods.detect_modules()
# print "Detected Platforms: "+str(platform_list)
methods.save_active_platforms(active_platforms, active_platform_ids) methods.save_active_platforms(active_platforms, active_platform_ids)
custom_tools = ['default'] custom_tools = ['default']
@ -101,7 +94,6 @@ env_base.Decider('MD5-timestamp')
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html # http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption('implicit_cache', 1) env_base.SetOption('implicit_cache', 1)
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
env_base.__class__.android_add_dependency = methods.android_add_dependency env_base.__class__.android_add_dependency = methods.android_add_dependency
@ -145,54 +137,53 @@ if profile:
opts = Variables(customs, ARGUMENTS) opts = Variables(customs, ARGUMENTS)
# Target build options # Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '') opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", '')
opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64'))) opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64')))
opts.Add('p', "Platform (alias for 'platform')", '') opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '') opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release'))) opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
opts.Add(BoolVariable('tools', "Build the tools a.k.a. the Godot editor", True)) opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(BoolVariable('use_lto', 'Use linking time optimization', False)) opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False))
# Components # Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True)) opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Build GDSCript support", True)) opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Build minizip archive support", True)) opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "XAudio2 audio driver", False)) opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable('xml', "XML format support for resources", True)) opts.Add(BoolVariable('xml', "Enable XML format support for resources", True))
# Advanced options # Advanced options
opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for smaller executable", False)) opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced 3D gui nodes and behaviors", False)) opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced 3D GUI nodes and behaviors", False))
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '') opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False)) opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False))
opts.Add(BoolVariable('vsproj', "Generate Visual Studio Project", False)) opts.Add(BoolVariable('vsproj', "Generate a Visual Studio solution", False))
opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no'))) opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no')))
opts.Add(BoolVariable('progress', "Show a progress indicator during build", True)) opts.Add(BoolVariable('progress', "Show a progress indicator during compilation", True))
opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False)) opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False))
opts.Add(EnumVariable('macports_clang', "Build using clang from MacPorts", 'no', ('no', '5.0', 'devel'))) opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel')))
opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False)) opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
# Thirdparty libraries # Thirdparty libraries
opts.Add(BoolVariable('builtin_bullet', "Use the builtin bullet library", True)) opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True))
opts.Add(BoolVariable('builtin_enet', "Use the builtin enet library", True)) opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True))
opts.Add(BoolVariable('builtin_freetype', "Use the builtin freetype library", True)) opts.Add(BoolVariable('builtin_freetype', "Use the built-in FreeType library", True))
opts.Add(BoolVariable('builtin_libogg', "Use the builtin libogg library", True)) opts.Add(BoolVariable('builtin_libogg', "Use the built-in libogg library", True))
opts.Add(BoolVariable('builtin_libpng', "Use the builtin libpng library", True)) opts.Add(BoolVariable('builtin_libpng', "Use the built-in libpng library", True))
opts.Add(BoolVariable('builtin_libtheora', "Use the builtin libtheora library", True)) opts.Add(BoolVariable('builtin_libtheora', "Use the built-in libtheora library", True))
opts.Add(BoolVariable('builtin_libvorbis', "Use the builtin libvorbis library", True)) opts.Add(BoolVariable('builtin_libvorbis', "Use the built-in libvorbis library", True))
opts.Add(BoolVariable('builtin_libvpx', "Use the builtin libvpx library", True)) opts.Add(BoolVariable('builtin_libvpx', "Use the built-in libvpx library", True))
opts.Add(BoolVariable('builtin_libwebp', "Use the builtin libwebp library", True)) opts.Add(BoolVariable('builtin_libwebp', "Use the built-in libwebp library", True))
opts.Add(BoolVariable('builtin_libwebsockets', "Use the builtin libwebsockets library", True)) opts.Add(BoolVariable('builtin_libwebsockets', "Use the built-in libwebsockets library", True))
opts.Add(BoolVariable('builtin_mbedtls', "Use the builtin mbedTLS library", True)) opts.Add(BoolVariable('builtin_mbedtls', "Use the built-in mbedTLS library", True))
opts.Add(BoolVariable('builtin_miniupnpc', "Use the builtin miniupnpc library", True)) opts.Add(BoolVariable('builtin_miniupnpc', "Use the built-in miniupnpc library", True))
opts.Add(BoolVariable('builtin_opus', "Use the builtin opus library", True)) opts.Add(BoolVariable('builtin_opus', "Use the built-in Opus library", True))
opts.Add(BoolVariable('builtin_pcre2', "Use the builtin pcre2 library)", True)) opts.Add(BoolVariable('builtin_pcre2', "Use the built-in PCRE2 library)", True))
opts.Add(BoolVariable('builtin_recast', "Use the builtin recast library", True)) opts.Add(BoolVariable('builtin_recast', "Use the built-in Recast library", True))
opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True)) opts.Add(BoolVariable('builtin_squish', "Use the built-in squish library", True))
opts.Add(BoolVariable('builtin_thekla_atlas', "Use the builtin thekla_altas library", True)) opts.Add(BoolVariable('builtin_thekla_atlas', "Use the built-in thekla_altas library", True))
opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True)) opts.Add(BoolVariable('builtin_zlib', "Use the built-in zlib library", True))
opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True)) opts.Add(BoolVariable('builtin_zstd', "Use the built-in Zstd library", True))
# Compilation environment setup # Compilation environment setup
opts.Add("CXX", "C++ compiler") opts.Add("CXX", "C++ compiler")
@ -203,7 +194,6 @@ opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("CFLAGS", "Custom flags for the C compiler") opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker") opts.Add("LINKFLAGS", "Custom flags for the linker")
# add platform specific options # add platform specific options
for k in platform_opts.keys(): for k in platform_opts.keys():
@ -234,14 +224,6 @@ env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
env_base.platform_exporters = platform_exporters env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis env_base.platform_apis = platform_apis
"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""
if (env_base['target'] == 'debug'): if (env_base['target'] == 'debug'):
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE']) env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE'])
@ -253,7 +235,6 @@ if not env_base['deprecated']:
env_base.platforms = {} env_base.platforms = {}
selected_platform = "" selected_platform = ""
if env_base['platform'] != "": if env_base['platform'] != "":
@ -262,7 +243,6 @@ elif env_base['p'] != "":
selected_platform = env_base['p'] selected_platform = env_base['p']
env_base["platform"] = selected_platform env_base["platform"] = selected_platform
if selected_platform in platform_list: if selected_platform in platform_list:
sys.path.append("./platform/" + selected_platform) sys.path.append("./platform/" + selected_platform)
@ -354,7 +334,6 @@ if selected_platform in platform_list:
else: # 'no' else: # 'no'
env.Append(CCFLAGS=['-w']) env.Append(CCFLAGS=['-w'])
env.Append(CCFLAGS=['-Werror=return-type']) env.Append(CCFLAGS=['-Werror=return-type'])
#env['platform_libsuffix'] = env['LIBSUFFIX']
suffix = "." + selected_platform suffix = "." + selected_platform
@ -431,10 +410,6 @@ if selected_platform in platform_list:
if (env.use_ptrcall): if (env.use_ptrcall):
env.Append(CPPDEFINES=['PTRCALL_ENABLED']) env.Append(CPPDEFINES=['PTRCALL_ENABLED'])
# to test 64 bits compiltion
# env.Append(CPPFLAGS=['-m64'])
if env['tools']: if env['tools']:
env.Append(CPPDEFINES=['TOOLS_ENABLED']) env.Append(CPPDEFINES=['TOOLS_ENABLED'])
if env['disable_3d']: if env['disable_3d']:
@ -443,10 +418,8 @@ if selected_platform in platform_list:
env.Append(CPPDEFINES=['GDSCRIPT_ENABLED']) env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']: if env['disable_advanced_gui']:
env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED']) env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
if env['minizip']: if env['minizip']:
env.Append(CPPDEFINES=['MINIZIP_ENABLED']) env.Append(CPPDEFINES=['MINIZIP_ENABLED'])
if env['xml']: if env['xml']:
env.Append(CPPDEFINES=['XML_ENABLED']) env.Append(CPPDEFINES=['XML_ENABLED'])
@ -494,11 +467,10 @@ if selected_platform in platform_list:
else: else:
print("No valid target platform selected.") print("No valid target platform selected.")
print("The following were detected:") print("The following platforms were detected:")
for x in platform_list: for x in platform_list:
print("\t" + x) print("\t" + x)
print("\nPlease run scons again with argument: platform=<string>") print("\nPlease run SCons again with the argument: platform=<string>")
# The following only makes sense when the env is defined, and assumes it is # The following only makes sense when the env is defined, and assumes it is
if 'env' in locals(): if 'env' in locals():

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@ -22,7 +22,7 @@ def get_opts():
from SCons.Variables import EnumVariable from SCons.Variables import EnumVariable
return [ return [
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
] ]

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@ -23,8 +23,8 @@ def get_opts():
return [ return [
('osxcross_sdk', 'OSXCross SDK version', 'darwin14'), ('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False), BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
] ]

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@ -28,8 +28,8 @@ def get_opts():
from SCons.Variables import BoolVariable from SCons.Variables import BoolVariable
return [ return [
('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None), ('msvc_version', 'MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)', None),
BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False), BoolVariable('use_mingw', 'Use the MinGW compiler even if MSVC is installed (only used on Windows)', False),
] ]
@ -112,7 +112,7 @@ def configure(env):
env["bits"] = "32" env["bits"] = "32"
print("Compiled program architecture will be a x86 executable. (forcing bits=32).") print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
else: else:
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.") print("Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
env["bits"] = "32" env["bits"] = "32"
if (env["bits"] == "32"): if (env["bits"] == "32"):

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@ -62,8 +62,8 @@ def get_opts():
# XP support dropped after EOL due to missing API for IPv6 and other issues # XP support dropped after EOL due to missing API for IPv6 and other issues
# Vista support dropped after EOL due to GH-10243 # Vista support dropped after EOL due to GH-10243
('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'), ('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False), BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None), ('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None),
BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False), BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False),
] ]

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@ -59,8 +59,8 @@ def get_opts():
BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False), BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False),
BoolVariable('pulseaudio', 'Detect & use pulseaudio', True), BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
BoolVariable('udev', 'Use udev for gamepad connection callbacks', False), BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False), BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
BoolVariable('touch', 'Enable touch events', True), BoolVariable('touch', 'Enable touch events', True),
] ]