Fix pressure / tilt ranges on Linux.
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@ -669,14 +669,8 @@ bool OS_X11::refresh_device_info() {
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int range_max_x = 0;
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int range_max_y = 0;
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int pressure_resolution = 0;
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int pressure_min = 0;
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int pressure_max = 0;
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int tilt_resolution_x = 0;
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int tilt_resolution_y = 0;
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int tilt_range_min_x = 0;
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int tilt_range_min_y = 0;
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int tilt_range_max_x = 0;
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int tilt_range_max_y = 0;
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for (int j = 0; j < dev->num_classes; j++) {
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#ifdef TOUCH_ENABLED
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if (dev->classes[j]->type == XITouchClass && ((XITouchClassInfo *)dev->classes[j])->mode == XIDirectTouch) {
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@ -697,17 +691,14 @@ bool OS_X11::refresh_device_info() {
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range_max_y = class_info->max;
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absolute_mode = true;
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} else if (class_info->number == VALUATOR_PRESSURE && class_info->mode == XIModeAbsolute) {
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pressure_resolution = class_info->resolution;
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pressure_min = class_info->min;
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pressure_max = class_info->max;
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pressure_resolution = (class_info->max - class_info->min);
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if (pressure_resolution == 0) pressure_resolution = 1;
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} else if (class_info->number == VALUATOR_TILTX && class_info->mode == XIModeAbsolute) {
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tilt_resolution_x = class_info->resolution;
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tilt_range_min_x = class_info->min;
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tilt_range_max_x = class_info->max;
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tilt_resolution_x = (class_info->max - class_info->min);
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if (tilt_resolution_x == 0) tilt_resolution_x = 1;
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} else if (class_info->number == VALUATOR_TILTY && class_info->mode == XIModeAbsolute) {
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tilt_resolution_y = class_info->resolution;
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tilt_range_min_y = class_info->min;
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tilt_range_max_y = class_info->max;
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tilt_resolution_y = (class_info->max - class_info->min);
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if (tilt_resolution_y == 0) tilt_resolution_y = 1;
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}
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}
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}
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@ -728,15 +719,6 @@ bool OS_X11::refresh_device_info() {
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print_verbose("XInput: Absolute pointing device: " + String(dev->name));
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}
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if (pressure_resolution <= 0) {
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pressure_resolution = (pressure_max - pressure_min);
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}
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if (tilt_resolution_x <= 0) {
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tilt_resolution_x = (tilt_range_max_x - tilt_range_min_x);
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}
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if (tilt_resolution_y <= 0) {
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tilt_resolution_y = (tilt_range_max_y - tilt_range_min_y);
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}
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xi.pressure = 0;
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xi.pen_devices[dev->deviceid] = Vector3(pressure_resolution, tilt_resolution_x, tilt_resolution_y);
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}
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