Fix typo in FinalAction `switch` statement in RenderingDevice

(cherry picked from commit dd53037f74)
This commit is contained in:
Hugo Locurcio 2023-06-29 16:03:21 +02:00 committed by Yuri Sizov
parent 5366970863
commit d56e19b012
1 changed files with 1 additions and 1 deletions

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@ -3647,7 +3647,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
}
} break;