Use `String::resize()` and `CharString` in text_server_adv again
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@ -2113,12 +2113,10 @@ Dictionary TextServerAdvanced::_font_get_ot_name_strings(const RID &p_font_rid)
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name = vformat("unknown_%d", names[i].name_id);
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} break;
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}
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String text;
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unsigned int text_size = hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, nullptr, nullptr) + 1;
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// @todo After godot-cpp#1141 is fixed, use text.resize() and write directly to text.wptr() instead of using a temporary buffer.
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char32_t *buffer = memnew_arr(char32_t, text_size);
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hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, &text_size, (uint32_t *)buffer);
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String text(buffer);
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memdelete_arr(buffer);
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text.resize(text_size);
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hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, &text_size, (uint32_t *)text.ptrw());
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if (!text.is_empty()) {
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Dictionary &id_string = names_for_lang[String(hb_language_to_string(names[i].language))];
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id_string[name] = text;
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@ -155,21 +155,10 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin
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}
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String xml_code_str = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body;
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#ifndef GDEXTENSION
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gl_state.xml_code = xml_code_str.utf8();
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#else
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CharString xml_code = xml_code_str.utf8();
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gl_state.xml_code_length = xml_code.length();
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gl_state.xml_code = memnew_arr(char, gl_state.xml_code_length);
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memcpy(gl_state.xml_code, xml_code.get_data(), gl_state.xml_code_length);
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#endif
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picture = tvg::Picture::gen();
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#ifndef GDEXTENSION
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result = picture->load(gl_state.xml_code.get_data(), gl_state.xml_code.length(), "svg+xml", false);
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#else
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result = picture->load(gl_state.xml_code, gl_state.xml_code_length, "svg+xml", false);
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#endif
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if (result != tvg::Result::Success) {
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ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph metrics).");
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}
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@ -257,11 +246,7 @@ FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state) {
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ERR_FAIL_COND_V_MSG(!gl_state.ready, FT_Err_Invalid_SVG_Document, "SVG glyph not ready.");
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std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
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#ifndef GDEXTENSION
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tvg::Result res = picture->load(gl_state.xml_code.get_data(), gl_state.xml_code.length(), "svg+xml", false);
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#else
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tvg::Result res = picture->load(gl_state.xml_code, gl_state.xml_code_length, "svg+xml", false);
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#endif
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if (res != tvg::Result::Success) {
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ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph rendering).");
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}
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@ -66,22 +66,8 @@ struct GL_State {
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float y = 0;
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float w = 0;
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float h = 0;
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#ifndef GDEXTENSION
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CharString xml_code;
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#else
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// @todo After godot-cpp#1142 is fixed, use CharString just like when compiled as a Godot module.
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char *xml_code = nullptr;
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int xml_code_length = 0;
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#endif
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tvg::Matrix m;
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#ifdef GDEXTENSION
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~GL_State() {
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if (xml_code) {
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memdelete_arr(xml_code);
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}
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}
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#endif
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};
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struct TVG_State {
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