Use `String::resize()` and `CharString` in text_server_adv again

This commit is contained in:
David Snopek 2023-08-14 18:12:05 -05:00
parent c495eb5102
commit d585ca546b
3 changed files with 3 additions and 34 deletions

View File

@ -2113,12 +2113,10 @@ Dictionary TextServerAdvanced::_font_get_ot_name_strings(const RID &p_font_rid)
name = vformat("unknown_%d", names[i].name_id);
} break;
}
String text;
unsigned int text_size = hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, nullptr, nullptr) + 1;
// @todo After godot-cpp#1141 is fixed, use text.resize() and write directly to text.wptr() instead of using a temporary buffer.
char32_t *buffer = memnew_arr(char32_t, text_size);
hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, &text_size, (uint32_t *)buffer);
String text(buffer);
memdelete_arr(buffer);
text.resize(text_size);
hb_ot_name_get_utf32(hb_face, names[i].name_id, names[i].language, &text_size, (uint32_t *)text.ptrw());
if (!text.is_empty()) {
Dictionary &id_string = names_for_lang[String(hb_language_to_string(names[i].language))];
id_string[name] = text;

View File

@ -155,21 +155,10 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin
}
String xml_code_str = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body;
#ifndef GDEXTENSION
gl_state.xml_code = xml_code_str.utf8();
#else
CharString xml_code = xml_code_str.utf8();
gl_state.xml_code_length = xml_code.length();
gl_state.xml_code = memnew_arr(char, gl_state.xml_code_length);
memcpy(gl_state.xml_code, xml_code.get_data(), gl_state.xml_code_length);
#endif
picture = tvg::Picture::gen();
#ifndef GDEXTENSION
result = picture->load(gl_state.xml_code.get_data(), gl_state.xml_code.length(), "svg+xml", false);
#else
result = picture->load(gl_state.xml_code, gl_state.xml_code_length, "svg+xml", false);
#endif
if (result != tvg::Result::Success) {
ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph metrics).");
}
@ -257,11 +246,7 @@ FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state) {
ERR_FAIL_COND_V_MSG(!gl_state.ready, FT_Err_Invalid_SVG_Document, "SVG glyph not ready.");
std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
#ifndef GDEXTENSION
tvg::Result res = picture->load(gl_state.xml_code.get_data(), gl_state.xml_code.length(), "svg+xml", false);
#else
tvg::Result res = picture->load(gl_state.xml_code, gl_state.xml_code_length, "svg+xml", false);
#endif
if (res != tvg::Result::Success) {
ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph rendering).");
}

View File

@ -66,22 +66,8 @@ struct GL_State {
float y = 0;
float w = 0;
float h = 0;
#ifndef GDEXTENSION
CharString xml_code;
#else
// @todo After godot-cpp#1142 is fixed, use CharString just like when compiled as a Godot module.
char *xml_code = nullptr;
int xml_code_length = 0;
#endif
tvg::Matrix m;
#ifdef GDEXTENSION
~GL_State() {
if (xml_code) {
memdelete_arr(xml_code);
}
}
#endif
};
struct TVG_State {