Keep binds for connected signals when changing node type

(cherry picked from commit a1e7febbb3)
This commit is contained in:
Kanabenki 2019-03-19 10:21:52 +01:00 committed by Rémi Verschelde
parent 37c97d09e6
commit d59b97cca7
1 changed files with 1 additions and 1 deletions

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@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Object::Connection &c = F->get(); Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST)) if (!(c.flags & Object::CONNECT_PERSIST))
continue; continue;
newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
} }
} }