update emitting status on one-shot particles
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5a29be31b3
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@ -530,7 +530,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
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time = Math::fmod(time, lifetime);
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cycle++;
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if (one_shot && cycle > 0) {
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emitting = false;
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set_emitting(false);
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_change_notify();
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}
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}
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@ -41,6 +41,12 @@
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void Particles2D::set_emitting(bool p_emitting) {
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VS::get_singleton()->particles_set_emitting(particles, p_emitting);
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if (p_emitting && one_shot) {
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set_process_internal(true);
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} else if (!p_emitting) {
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set_process_internal(false);
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}
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}
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void Particles2D::set_amount(int p_amount) {
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@ -60,8 +66,16 @@ void Particles2D::set_one_shot(bool p_enable) {
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one_shot = p_enable;
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VS::get_singleton()->particles_set_one_shot(particles, one_shot);
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if (!one_shot && is_emitting())
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VisualServer::get_singleton()->particles_restart(particles);
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if (is_emitting()) {
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set_process_internal(true);
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if (!one_shot)
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VisualServer::get_singleton()->particles_restart(particles);
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}
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if (!one_shot)
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set_process_internal(false);
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}
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void Particles2D::set_pre_process_time(float p_time) {
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@ -313,6 +327,14 @@ void Particles2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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_update_particle_emission_transform();
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}
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if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
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if (one_shot && !is_emitting()) {
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_change_notify();
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set_process_internal(false);
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}
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}
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}
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void Particles2D::_bind_methods() {
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@ -503,7 +503,8 @@ void CPUParticles::_particles_process(float p_delta) {
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time = Math::fmod(time, lifetime);
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cycle++;
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if (one_shot && cycle > 0) {
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emitting = false;
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set_emitting(false);
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_change_notify();
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}
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}
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@ -47,6 +47,12 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
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void Particles::set_emitting(bool p_emitting) {
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VS::get_singleton()->particles_set_emitting(particles, p_emitting);
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if (p_emitting && one_shot) {
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set_process_internal(true);
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} else if (!p_emitting) {
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set_process_internal(false);
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}
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}
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void Particles::set_amount(int p_amount) {
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@ -66,8 +72,16 @@ void Particles::set_one_shot(bool p_one_shot) {
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one_shot = p_one_shot;
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VS::get_singleton()->particles_set_one_shot(particles, one_shot);
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if (!one_shot && is_emitting())
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VisualServer::get_singleton()->particles_restart(particles);
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if (is_emitting()) {
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set_process_internal(true);
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if (!one_shot)
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VisualServer::get_singleton()->particles_restart(particles);
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}
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if (!one_shot)
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set_process_internal(false);
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}
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void Particles::set_pre_process_time(float p_time) {
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@ -306,6 +320,16 @@ void Particles::_notification(int p_what) {
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VS::get_singleton()->particles_set_speed_scale(particles, 0);
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}
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}
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// Use internal process when emitting and one_shot are on so that when
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// the shot ends the editor can properly update
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if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
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if (one_shot && !is_emitting()) {
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_change_notify();
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set_process_internal(false);
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}
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}
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}
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void Particles::_bind_methods() {
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