Fix crash on shader constant initialization on MinGW compiler
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8a6c1e8f52
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@ -1445,8 +1445,12 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
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*r_struct_name = shader->constants[p_identifier].struct_name;
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}
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if (r_constant_value) {
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if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) {
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*r_constant_value = shader->constants[p_identifier].initializer->values[0];
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if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->type == Node::NODE_TYPE_CONSTANT) {
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ConstantNode *cnode = static_cast<ConstantNode *>(shader->constants[p_identifier].initializer);
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if (cnode->values.size() == 1) {
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*r_constant_value = cnode->values[0];
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}
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}
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}
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if (r_type) {
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@ -9443,7 +9447,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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constant.initializer = static_cast<ConstantNode *>(expr);
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constant.initializer = expr;
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if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), expr->get_array_size())) {
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return ERR_PARSE_ERROR;
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@ -620,7 +620,7 @@ public:
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DataType type;
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StringName struct_name;
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DataPrecision precision;
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ConstantNode *initializer = nullptr;
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Node *initializer = nullptr;
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int array_size;
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};
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