When one invalid image fails, it should only fail that single image.
Move to a more graceful degradation 3d asset import model.
(cherry picked from commit a81f4dd5a7
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@ -1451,8 +1451,11 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
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}
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}
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ERR_FAIL_COND_V_MSG(img.is_null(), ERR_FILE_CORRUPT,
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vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
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if (img.is_null()) {
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ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
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state.images.push_back(Ref<Texture>());
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continue;
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}
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Ref<ImageTexture> t;
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t.instance();
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