Merge pull request #4576 from Paulb23/animation_player_next_auto_queue_fixes

Fixed animation player auto-queue duplication and undo/redo
This commit is contained in:
Rémi Verschelde 2016-05-07 20:19:05 +02:00
commit d5c11091e7
3 changed files with 32 additions and 7 deletions

View File

@ -1299,6 +1299,9 @@ void AnimationPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
ObjectTypeDB::bind_method(_MD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
ObjectTypeDB::bind_method(_MD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);

View File

@ -116,7 +116,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
tool_anim->set_icon(get_icon("Tools","EditorIcons"));
tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed");
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
nodename->set_icon(get_icon("AnimationPlayer","EditorIcons"));
@ -536,14 +536,19 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
void AnimationPlayerEditor::_blend_editor_next_changed(const String& p_string) {
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
player->animation_set_next(current,p_string);
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player,"animation_set_next",current,blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player,"animation_set_next",current,player->animation_get_next(current));
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_animation_blend() {
@ -569,6 +574,11 @@ void AnimationPlayerEditor::_animation_blend() {
TreeItem *root = blend_editor.tree->create_item();
updating_blends=true;
int i = 0;
bool anim_found = false;
blend_editor.next->clear();
blend_editor.next->add_item("", i);
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
String to=E->get();
@ -579,9 +589,20 @@ void AnimationPlayerEditor::_animation_blend() {
blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1,0,3600,0.001);
blend->set_range(1,player->get_blend_time(current,to));
i++;
blend_editor.next->add_item(to, i);
if (to == player->animation_get_next(current)) {
blend_editor.next->select(i);
anim_found = true;
}
}
blend_editor.next->set_text( player->animation_get_next(current) );
// make sure we reset it else it becomes out of sync and could contain a deleted animation
if (!anim_found) {
blend_editor.next->select(0);
player->animation_set_next(current, blend_editor.next->get_item_text(0));
}
updating_blends=false;
}
@ -913,6 +934,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
undo_redo->add_undo_method(player,"remove_animation",new_name);
undo_redo->add_do_method(player,"animation_set_next",new_name,player->animation_get_next(current));
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
@ -1438,7 +1460,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
blend_editor.tree = memnew( Tree );
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times: "),blend_editor.tree,true);
blend_editor.next = memnew( LineEdit );
blend_editor.next = memnew( OptionButton );
blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
updating_blends=false;

View File

@ -103,7 +103,7 @@ class AnimationPlayerEditor : public VBoxContainer {
AcceptDialog * dialog;
Tree *tree;
LineEdit *next;
OptionButton *next;
} blend_editor;
@ -146,7 +146,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _dialog_action(String p_file);
void _seek_frame_changed(const String& p_frame);
void _seek_value_changed(float p_value);
void _blend_editor_next_changed(const String& p_string);
void _blend_editor_next_changed(const int p_idx);
void _list_changed();
void _update_animation();