Merge pull request #15119 from poke1024/visible-subwindows
More efficient subwindow handling
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commit
d5c3fc1522
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@ -189,6 +189,7 @@ Viewport::GUI::GUI() {
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tooltip = NULL;
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tooltip_popup = NULL;
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tooltip_label = NULL;
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subwindow_visibility_dirty = false;
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subwindow_order_dirty = false;
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}
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@ -1251,6 +1252,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) {
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Input::get_singleton()->warp_mouse_position(gpos);
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}
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void Viewport::_gui_prepare_subwindows() {
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if (gui.subwindow_visibility_dirty) {
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gui.subwindows.clear();
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for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
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if (E->get()->is_visible_in_tree()) {
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gui.subwindows.push_back(E->get());
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}
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}
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gui.subwindow_visibility_dirty = false;
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gui.subwindow_order_dirty = true;
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}
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_gui_sort_subwindows();
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}
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void Viewport::_gui_sort_subwindows() {
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if (!gui.subwindow_order_dirty)
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@ -1393,7 +1412,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
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Control *Viewport::_gui_find_control(const Point2 &p_global) {
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_gui_sort_subwindows();
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_gui_prepare_subwindows();
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for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
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@ -2093,8 +2112,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
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List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
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gui.subwindow_order_dirty = true;
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return gui.subwindows.push_back(p_control);
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p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");
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if (p_control->is_visible_in_tree()) {
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gui.subwindow_order_dirty = true;
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gui.subwindows.push_back(p_control);
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}
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return gui.all_known_subwindows.push_back(p_control);
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}
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void Viewport::_gui_set_subwindow_order_dirty() {
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@ -2179,7 +2204,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
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void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
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gui.subwindows.erase(SI);
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ERR_FAIL_COND(!SI);
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Control *control = SI->get();
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control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");
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List<Control *>::Element *E = gui.subwindows.find(control);
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if (E)
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gui.subwindows.erase(E);
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gui.all_known_subwindows.erase(SI);
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}
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void Viewport::_gui_unfocus_control(Control *p_control) {
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@ -2684,6 +2719,8 @@ void Viewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
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ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
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ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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@ -2764,6 +2801,13 @@ void Viewport::_bind_methods() {
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BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
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}
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void Viewport::_subwindow_visibility_changed() {
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// unfortunately, we don't know the sender, i.e. which subwindow changed;
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// so we have to check them all.
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gui.subwindow_visibility_dirty = true;
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}
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Viewport::Viewport() {
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world_2d = Ref<World2D>(memnew(World2D));
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@ -267,7 +267,9 @@ private:
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List<Control *> modal_stack;
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Transform2D focus_inv_xform;
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bool subwindow_order_dirty;
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List<Control *> subwindows;
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bool subwindow_visibility_dirty;
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List<Control *> subwindows; // visible subwindows
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List<Control *> all_known_subwindows;
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bool roots_order_dirty;
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List<Control *> roots;
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int canvas_sort_index; //for sorting items with canvas as root
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@ -278,6 +280,7 @@ private:
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bool disable_input;
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void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
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void _gui_prepare_subwindows();
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void _gui_sort_subwindows();
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void _gui_sort_roots();
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void _gui_sort_modal_stack();
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@ -467,6 +470,8 @@ public:
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void set_snap_controls_to_pixels(bool p_enable);
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bool is_snap_controls_to_pixels_enabled() const;
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void _subwindow_visibility_changed();
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Viewport();
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~Viewport();
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};
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