Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562.

This commit is contained in:
Juan Linietsky 2018-08-05 11:42:47 -03:00
parent 464d59935d
commit d5d83b754d
1 changed files with 9 additions and 1 deletions

View File

@ -395,7 +395,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
nd.name = _nm_get_string(p_node->get_name(), name_map); nd.name = _nm_get_string(p_node->get_name(), name_map);
nd.instance = -1; //not instanced by default nd.instance = -1; //not instanced by default
//really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
//do not save index, because it belongs to saved scene and scene is not inherited
nd.index = -1;
} else {
//part of an inherited scene, or parent is from an instanced scene
nd.index = p_node->get_index(); nd.index = p_node->get_index();
}
// if this node is part of an instanced scene or sub-instanced scene // if this node is part of an instanced scene or sub-instanced scene
// we need to get the corresponding instance states. // we need to get the corresponding instance states.