Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562.
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@ -395,7 +395,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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nd.name = _nm_get_string(p_node->get_name(), name_map);
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nd.name = _nm_get_string(p_node->get_name(), name_map);
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nd.instance = -1; //not instanced by default
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nd.instance = -1; //not instanced by default
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nd.index = p_node->get_index();
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//really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
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if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
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//do not save index, because it belongs to saved scene and scene is not inherited
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nd.index = -1;
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} else {
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//part of an inherited scene, or parent is from an instanced scene
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nd.index = p_node->get_index();
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}
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// if this node is part of an instanced scene or sub-instanced scene
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// if this node is part of an instanced scene or sub-instanced scene
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// we need to get the corresponding instance states.
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// we need to get the corresponding instance states.
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