Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-script-editor
Fix how scripts reload outside of ScriptEditor
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commit
d5f944ff10
@ -214,6 +214,7 @@ Error Resource::copy_from(const Ref<Resource> &p_resource) {
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}
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return OK;
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}
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void Resource::reload_from_file() {
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String path = get_path();
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if (!path.is_resource_file()) {
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@ -34,6 +34,7 @@
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#include "core/core_string_names.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/io/resource_loader.h"
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#include <stdint.h>
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@ -170,6 +171,24 @@ void Script::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
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}
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void Script::reload_from_file() {
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#ifdef TOOLS_ENABLED
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// Replicates how the ScriptEditor reloads script resources, which generally handles it.
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// However, when scripts are to be reloaded but aren't open in the internal editor, we go through here instead.
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const Ref<Script> rel = ResourceLoader::load(ResourceLoader::path_remap(get_path()), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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if (rel.is_null()) {
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return;
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}
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set_source_code(rel->get_source_code());
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set_last_modified_time(rel->get_last_modified_time());
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reload();
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#else
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Resource::reload_from_file();
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#endif
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}
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void ScriptServer::set_scripting_enabled(bool p_enabled) {
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scripting_enabled = p_enabled;
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}
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@ -125,6 +125,8 @@ protected:
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Dictionary _get_script_constant_map();
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public:
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virtual void reload_from_file() override;
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virtual bool can_instantiate() const = 0;
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virtual Ref<Script> get_base_script() const = 0; //for script inheritance
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