Merge pull request #89960 from Mknsri/fix/cylinder_face_edge_point_collision
Fix separating axes for 3D cylinder-face collisions
This commit is contained in:
commit
d604899be8
|
@ -1962,7 +1962,7 @@ static void _collision_cylinder_face(const GodotShape3D *p_a, const Transform3D
|
|||
|
||||
// Points of B, cylinder lateral surface.
|
||||
for (int i = 0; i < 3; i++) {
|
||||
const Vector3 &point = vertex[i];
|
||||
const Vector3 point = vertex[i] - p_transform_a.origin;
|
||||
Vector3 axis = Plane(cyl_axis).project(point).normalized();
|
||||
if (axis.dot(normal) < 0.0) {
|
||||
axis *= -1.0;
|
||||
|
|
Loading…
Reference in New Issue