bug with Tween.is_active, fixes #39760
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@ -701,21 +701,21 @@ void Tween::_tween_process(float p_delta) {
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}
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// Are all of the tweens complete?
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bool all_finished = true;
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int any_unfinished = 0;
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// For each tween we wish to interpolate...
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for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
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// Get the data from it
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InterpolateData &data = E->get();
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// Track if we hit one that isn't finished yet
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all_finished = all_finished && data.finish;
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// Is the data not active or already finished? No need to go any further
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if (!data.active || data.finish) {
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continue;
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}
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// Track if we hit one that isn't finished yet
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any_unfinished++;
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// Get the target object for this interpolation
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Object *object = ObjectDB::get_instance(data.id);
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if (object == nullptr) {
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@ -802,17 +802,15 @@ void Tween::_tween_process(float p_delta) {
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// If we are not repeating the tween, remove it
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if (!repeat) {
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call_deferred("_remove_by_uid", data.uid);
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any_unfinished--;
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}
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} else if (!repeat) {
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// Check whether all tweens are finished
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all_finished = all_finished && data.finish;
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}
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}
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// One less update left to go
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pending_update--;
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// If all tweens are completed, we no longer need to be active
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if (all_finished) {
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if (any_unfinished == 0) {
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set_active(false);
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emit_signal("tween_all_completed");
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}
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