Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
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commit
d61d1af64d
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@ -731,6 +731,8 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
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ERR_FAIL_COND_V(!p_control, Vector2());
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Rect2 parent_rect = p_control->get_parent_anchorable_rect();
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ERR_FAIL_COND_V(parent_rect.size.x == 0, Vector2());
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ERR_FAIL_COND_V(parent_rect.size.y == 0, Vector2());
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return (p_control->get_transform().xform(position) - parent_rect.position) / parent_rect.size;
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}
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@ -3348,9 +3350,6 @@ void CanvasItemEditor::_notification(int p_what) {
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presets_menu->set_visible(true);
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anchor_mode_button->set_visible(true);
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// Set the pressed state of the node
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anchor_mode_button->set_pressed(anchors_mode);
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// Disable if the selected node is child of a container
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if (has_container_parents) {
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presets_menu->set_disabled(true);
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@ -3521,6 +3520,7 @@ void CanvasItemEditor::_selection_changed() {
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}
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}
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anchors_mode = (nbValidControls == nbAnchorsMode);
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anchor_mode_button->set_pressed(anchors_mode);
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}
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void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
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@ -3742,6 +3742,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
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undo_redo->commit_action();
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anchors_mode = false;
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anchor_mode_button->set_pressed(anchors_mode);
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}
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void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
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@ -3766,6 +3767,7 @@ void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
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undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors);
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anchors_mode = true;
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anchor_mode_button->set_pressed(anchors_mode);
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}
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}
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@ -3912,7 +3914,6 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
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}
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anchors_mode = p_status;
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viewport->update();
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}
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@ -1749,6 +1749,9 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi
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void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) {
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Size2 parent_rect_size = get_parent_anchorable_rect().size;
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ERR_FAIL_COND(parent_rect_size.x == 0.0);
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ERR_FAIL_COND(parent_rect_size.y == 0.0);
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r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x;
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r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y;
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r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x;
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