Merge pull request #29489 from groud/fixes_nan

Fixes NaN errors with anchors mode
This commit is contained in:
Rémi Verschelde 2019-06-18 09:53:25 +02:00 committed by GitHub
commit d61d1af64d
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2 changed files with 8 additions and 4 deletions

View File

@ -731,6 +731,8 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
ERR_FAIL_COND_V(!p_control, Vector2());
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
ERR_FAIL_COND_V(parent_rect.size.x == 0, Vector2());
ERR_FAIL_COND_V(parent_rect.size.y == 0, Vector2());
return (p_control->get_transform().xform(position) - parent_rect.position) / parent_rect.size;
}
@ -3348,9 +3350,6 @@ void CanvasItemEditor::_notification(int p_what) {
presets_menu->set_visible(true);
anchor_mode_button->set_visible(true);
// Set the pressed state of the node
anchor_mode_button->set_pressed(anchors_mode);
// Disable if the selected node is child of a container
if (has_container_parents) {
presets_menu->set_disabled(true);
@ -3521,6 +3520,7 @@ void CanvasItemEditor::_selection_changed() {
}
}
anchors_mode = (nbValidControls == nbAnchorsMode);
anchor_mode_button->set_pressed(anchors_mode);
}
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
@ -3742,6 +3742,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
undo_redo->commit_action();
anchors_mode = false;
anchor_mode_button->set_pressed(anchors_mode);
}
void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
@ -3766,6 +3767,7 @@ void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", use_anchors);
anchors_mode = true;
anchor_mode_button->set_pressed(anchors_mode);
}
}
@ -3912,7 +3914,6 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
}
anchors_mode = p_status;
viewport->update();
}

View File

@ -1749,6 +1749,9 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi
void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
ERR_FAIL_COND(parent_rect_size.x == 0.0);
ERR_FAIL_COND(parent_rect_size.y == 0.0);
r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x;
r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y;
r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x;