Add note to SceneTree
about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene. `_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls. This addresses: #47326
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@ -306,7 +306,7 @@
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</member>
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<member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false">
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If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior:
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- 2D and 3D physics will be stopped.
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- 2D and 3D physics will be stopped. This includes signals and collision detection.
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- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
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