Make dict erase node sequenced godotengine#37477

* Updated macro call to make the visual Dictionary Erase node sequenced.
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Zak Grumbles 2020-04-01 22:10:12 -05:00
parent ff14d071cc
commit d648f77119
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1 changed files with 1 additions and 1 deletions

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@ -1957,7 +1957,7 @@ void register_variant_methods() {
ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray()); ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray()); ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray()); ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray()); ADDFUNC1RNC(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray()); ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());