Invert start offset on AnimationNode custom timeline
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@ -194,8 +194,8 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
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nti.is_just_looped = is_just_looped;
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// 3. Progress for Animation.
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double prev_playback_time = prev_time - start_offset;
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double cur_playback_time = cur_time - start_offset;
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double prev_playback_time = prev_time + start_offset;
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double cur_playback_time = cur_time + start_offset;
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if (stretch_time_scale) {
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double mlt = anim_size / cur_len;
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cur_playback_time *= mlt;
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@ -241,7 +241,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
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process_state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation);
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}
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// Finished.
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if (prev_time - start_offset < anim_size && cur_playback_time >= anim_size) {
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if (prev_time + start_offset < anim_size && cur_playback_time >= anim_size) {
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process_state->tree->call_deferred(SNAME("emit_signal"), "animation_finished", animation);
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}
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}
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