Merge pull request #89673 from bruvzg/f_na_ed
Do not apply `force_native` to the edited scene windows.
This commit is contained in:
commit
d66539e485
|
@ -1213,7 +1213,7 @@ void Window::set_force_native(bool p_force_native) {
|
|||
return;
|
||||
}
|
||||
force_native = p_force_native;
|
||||
if (is_visible()) {
|
||||
if (is_visible() && !is_in_edited_scene_root()) {
|
||||
WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
|
||||
}
|
||||
}
|
||||
|
@ -1224,7 +1224,7 @@ bool Window::get_force_native() const {
|
|||
|
||||
Viewport *Window::get_embedder() const {
|
||||
ERR_READ_THREAD_GUARD_V(nullptr);
|
||||
if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) {
|
||||
if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS) && !is_in_edited_scene_root()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue