Add a practical example for `@GDScript.linear2db()`
One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
(cherry picked from commit a6fd6b78dd
)
This commit is contained in:
parent
21a45dda7a
commit
d679edfa7f
|
@ -609,7 +609,13 @@
|
|||
<argument index="0" name="nrg" type="float">
|
||||
</argument>
|
||||
<description>
|
||||
Converts from linear energy to decibels (audio).
|
||||
Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example:
|
||||
[codeblock]
|
||||
# "Slider" refers to a node that inherits Range such as HSlider or VSlider.
|
||||
# Its range must be configured to go from 0 to 1.
|
||||
# Change the bus name if you'd like to change the volume of a specific bus only.
|
||||
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value))
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="load">
|
||||
|
|
Loading…
Reference in New Issue