Add preview Sun and Environment
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
This commit is contained in:
parent
98c63389d1
commit
d6a9cff8b7
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@ -48,6 +48,7 @@
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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@ -4711,6 +4712,28 @@ Dictionary Node3DEditor::get_state() const {
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}
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d["gizmos_status"] = gizmos_status;
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{
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Dictionary pd;
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pd["sun_rotation"] = sun_rotation;
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pd["environ_sky_color"] = environ_sky_color->get_pick_color();
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pd["environ_ground_color"] = environ_ground_color->get_pick_color();
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pd["environ_energy"] = environ_energy->get_value();
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pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
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pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
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pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
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pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
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pd["sun_max_distance"] = sun_max_distance->get_value();
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pd["sun_color"] = sun_color->get_pick_color();
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pd["sun_energy"] = sun_energy->get_value();
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pd["sun_disabled"] = sun_button->is_pressed();
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pd["environ_disabled"] = environ_button->is_pressed();
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d["preview_sun_env"] = pd;
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}
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return d;
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}
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@ -4820,6 +4843,38 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
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}
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_update_gizmos_menu();
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}
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if (d.has("preview_sun_env")) {
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sun_environ_updating = true;
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Dictionary pd = d["preview_sun_env"];
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sun_rotation = pd["sun_rotation"];
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environ_sky_color->set_pick_color(pd["environ_sky_color"]);
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environ_ground_color->set_pick_color(pd["environ_ground_color"]);
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environ_energy->set_value(pd["environ_energy"]);
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environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
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environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
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environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
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environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
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sun_max_distance->set_value(pd["sun_max_distance"]);
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sun_color->set_pick_color(pd["sun_color"]);
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sun_energy->set_value(pd["sun_energy"]);
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sun_button->set_pressed(pd["sun_disabled"]);
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environ_button->set_pressed(pd["environ_disabled"]);
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sun_environ_updating = false;
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_preview_settings_changed();
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_update_preview_environment();
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} else {
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_load_default_preview_settings();
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sun_button->set_pressed(false);
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environ_button->set_pressed(false);
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_preview_settings_changed();
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_update_preview_environment();
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}
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}
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void Node3DEditor::edit(Node3D *p_spatial) {
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@ -6106,6 +6161,51 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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}
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void Node3DEditor::_sun_environ_settings_pressed() {
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Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
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sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
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sun_environ_popup->popup();
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}
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void Node3DEditor::_add_sun_to_scene() {
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sun_environ_popup->hide();
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Node *base = get_tree()->get_edited_scene_root();
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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return;
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}
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ERR_FAIL_COND(!base);
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Node *new_sun = preview_sun->duplicate();
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undo_redo->create_action("Add Preview Sun to Scene");
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undo_redo->add_do_method(base, "add_child", new_sun);
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undo_redo->add_do_method(new_sun, "set_owner", base);
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undo_redo->add_undo_method(base, "remove_child", new_sun);
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undo_redo->add_do_reference(new_sun);
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undo_redo->commit_action();
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}
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void Node3DEditor::_add_environment_to_scene() {
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sun_environ_popup->hide();
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Node *base = get_tree()->get_edited_scene_root();
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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return;
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}
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ERR_FAIL_COND(!base);
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WorldEnvironment *new_env = memnew(WorldEnvironment);
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new_env->set_environment(preview_environment->get_environment()->duplicate(true));
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undo_redo->create_action("Add Preview Environment to Scene");
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undo_redo->add_do_method(base, "add_child", new_env);
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undo_redo->add_do_method(new_env, "set_owner", base);
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undo_redo->add_undo_method(base, "remove_child", new_env);
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undo_redo->add_do_reference(new_env);
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undo_redo->commit_action();
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}
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void Node3DEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
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@ -6134,17 +6234,29 @@ void Node3DEditor::_notification(int p_what) {
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_refresh_menu_icons();
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get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
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get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
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EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
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editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
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editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
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editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
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sun_button->set_icon(get_theme_icon("DirectionalLight3D", "EditorIcons"));
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environ_button->set_icon(get_theme_icon("WorldEnvironment", "EditorIcons"));
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sun_environ_settings->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
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_update_preview_environment();
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sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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} else if (p_what == NOTIFICATION_ENTER_TREE) {
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_register_all_gizmos();
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_update_gizmos_menu();
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_init_indicators();
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} else if (p_what == NOTIFICATION_THEME_CHANGED) {
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_update_gizmos_menu_theme();
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sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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} else if (p_what == NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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@ -6281,7 +6393,37 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
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}
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}
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void Node3DEditor::_node_added(Node *p_node) {
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if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
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if (Object::cast_to<WorldEnvironment>(p_node)) {
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world_env_count++;
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if (world_env_count == 1) {
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_update_preview_environment();
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}
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} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
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directional_light_count++;
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if (directional_light_count == 1) {
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_update_preview_environment();
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}
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}
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}
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}
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void Node3DEditor::_node_removed(Node *p_node) {
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if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
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if (Object::cast_to<WorldEnvironment>(p_node)) {
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world_env_count--;
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if (world_env_count == 0) {
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_update_preview_environment();
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}
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} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
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directional_light_count--;
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if (directional_light_count == 0) {
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_update_preview_environment();
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}
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}
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}
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if (p_node == selected) {
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selected = nullptr;
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}
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@ -6351,6 +6493,128 @@ void Node3DEditor::clear() {
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
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}
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void Node3DEditor::_sun_direction_draw() {
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sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
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sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z));
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float nrg = sun_energy->get_value();
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sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg));
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}
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void Node3DEditor::_preview_settings_changed() {
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if (sun_environ_updating) {
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return;
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}
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{ // preview sun
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Transform t;
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t.basis = sun_rotation;
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preview_sun->set_transform(t);
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sun_direction->update();
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preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
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preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
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preview_sun->set_color(sun_color->get_pick_color());
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}
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{ //preview env
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sky_material->set_sky_energy(environ_energy->get_value());
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Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
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sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
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sky_material->set_sky_horizon_color(hz_color);
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sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
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sky_material->set_ground_horizon_color(hz_color);
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environment->set_ssao_enabled(environ_ao_button->is_pressed());
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environment->set_glow_enabled(environ_glow_button->is_pressed());
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environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
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environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
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}
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}
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void Node3DEditor::_load_default_preview_settings() {
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sun_environ_updating = true;
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sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4);
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sun_direction->update();
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environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
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environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
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environ_energy->set_value(1.0);
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environ_glow_button->set_pressed(true);
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environ_tonemap_button->set_pressed(true);
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environ_ao_button->set_pressed(false);
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environ_gi_button->set_pressed(false);
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sun_max_distance->set_value(250);
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sun_color->set_pick_color(Color(1, 1, 1));
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sun_energy->set_value(1.0);
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sun_environ_updating = false;
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}
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void Node3DEditor::_update_preview_environment() {
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bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
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sun_button->set_disabled(directional_light_count > 0);
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if (disable_light) {
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if (preview_sun->get_parent()) {
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preview_sun->get_parent()->remove_child(preview_sun);
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sun_state->show();
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sun_vb->hide();
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}
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if (directional_light_count > 0) {
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sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview Disabled."));
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} else {
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sun_state->set_text(TTR("Preview Disabled."));
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}
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} else {
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if (!preview_sun->get_parent()) {
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add_child(preview_sun);
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sun_state->hide();
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sun_vb->show();
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}
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}
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bool disable_env = world_env_count > 0 || environ_button->is_pressed();
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environ_button->set_disabled(world_env_count > 0);
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if (disable_env) {
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if (preview_environment->get_parent()) {
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preview_environment->get_parent()->remove_child(preview_environment);
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environ_state->show();
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environ_vb->hide();
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}
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if (world_env_count > 0) {
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environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview Disabled."));
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} else {
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environ_state->set_text(TTR("Preview Disabled."));
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}
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} else {
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if (!preview_environment->get_parent()) {
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add_child(preview_environment);
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environ_state->hide();
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environ_vb->show();
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}
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}
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}
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void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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float x = -mm->get_relative().y * 0.02 * EDSCALE;
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float y = mm->get_relative().x * 0.02 * EDSCALE;
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Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x);
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sun_rotation = rot * sun_rotation;
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sun_rotation.orthonormalize();
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_preview_settings_changed();
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}
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}
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Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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gizmo.visible = true;
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gizmo.scale = 1.0;
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@ -6487,6 +6751,32 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
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_update_camera_override_button(false);
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hbc_menu->add_child(memnew(VSeparator));
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sun_button = memnew(Button);
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sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
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sun_button->set_toggle_mode(true);
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sun_button->set_flat(true);
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sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
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sun_button->set_disabled(true);
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hbc_menu->add_child(sun_button);
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environ_button = memnew(Button);
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environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
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environ_button->set_toggle_mode(true);
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environ_button->set_flat(true);
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environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
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environ_button->set_disabled(true);
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hbc_menu->add_child(environ_button);
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sun_environ_settings = memnew(Button);
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sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
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sun_environ_settings->set_flat(true);
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sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
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hbc_menu->add_child(sun_environ_settings);
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hbc_menu->add_child(memnew(VSeparator));
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// Drag and drop support;
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@ -6717,6 +7007,149 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
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over_gizmo_handle = -1;
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{
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//sun popup
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sun_environ_popup = memnew(PopupPanel);
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add_child(sun_environ_popup);
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HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
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sun_environ_popup->add_child(sun_environ_hb);
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sun_vb = memnew(VBoxContainer);
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sun_environ_hb->add_child(sun_vb);
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sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
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sun_vb->hide();
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sun_title = memnew(Label);
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sun_vb->add_child(sun_title);
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sun_title->set_text(TTR("Preview Sun"));
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sun_title->set_align(Label::ALIGN_CENTER);
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sun_state = memnew(Label);
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sun_environ_hb->add_child(sun_state);
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sun_state->show();
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CenterContainer *sun_direction_center = memnew(CenterContainer);
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sun_direction = memnew(Control);
|
||||
sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
|
||||
sun_direction_center->add_child(sun_direction);
|
||||
sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
|
||||
sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
|
||||
sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
|
||||
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
|
||||
|
||||
String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
|
||||
sun_direction_shader.instance();
|
||||
sun_direction_shader->set_code(sun_dir_shader_code);
|
||||
sun_direction_material.instance();
|
||||
sun_direction_material->set_shader(sun_direction_shader);
|
||||
sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
|
||||
sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
|
||||
sun_direction->set_material(sun_direction_material);
|
||||
|
||||
sun_color = memnew(ColorPickerButton);
|
||||
sun_color->set_edit_alpha(false);
|
||||
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
|
||||
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
|
||||
sun_energy = memnew(EditorSpinSlider);
|
||||
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
|
||||
sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
sun_energy->set_max(64.0);
|
||||
|
||||
sun_max_distance = memnew(EditorSpinSlider);
|
||||
sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
|
||||
sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
sun_max_distance->set_min(1);
|
||||
sun_max_distance->set_max(4096);
|
||||
|
||||
sun_add_to_scene = memnew(Button);
|
||||
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
|
||||
sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
|
||||
sun_vb->add_spacer();
|
||||
sun_vb->add_child(sun_add_to_scene);
|
||||
|
||||
VSeparator *sc = memnew(VSeparator);
|
||||
sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
|
||||
sc->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
sun_environ_hb->add_child(sc);
|
||||
|
||||
environ_vb = memnew(VBoxContainer);
|
||||
sun_environ_hb->add_child(environ_vb);
|
||||
environ_vb->hide();
|
||||
|
||||
environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
|
||||
|
||||
environ_state = memnew(Label);
|
||||
sun_environ_hb->add_child(environ_state);
|
||||
environ_state->show();
|
||||
|
||||
environ_title = memnew(Label);
|
||||
environ_vb->add_child(environ_title);
|
||||
environ_title->set_text(TTR("Preview Environment"));
|
||||
environ_title->set_align(Label::ALIGN_CENTER);
|
||||
|
||||
environ_sky_color = memnew(ColorPickerButton);
|
||||
environ_sky_color->set_edit_alpha(false);
|
||||
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
|
||||
environ_ground_color = memnew(ColorPickerButton);
|
||||
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
environ_ground_color->set_edit_alpha(false);
|
||||
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
|
||||
environ_energy = memnew(EditorSpinSlider);
|
||||
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
|
||||
environ_energy->set_max(8.0);
|
||||
environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
|
||||
HBoxContainer *fx_vb = memnew(HBoxContainer);
|
||||
fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
environ_ao_button = memnew(Button);
|
||||
environ_ao_button->set_text(TTR("AO"));
|
||||
environ_ao_button->set_toggle_mode(true);
|
||||
environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
|
||||
fx_vb->add_child(environ_ao_button);
|
||||
environ_glow_button = memnew(Button);
|
||||
environ_glow_button->set_text(TTR("Glow"));
|
||||
environ_glow_button->set_toggle_mode(true);
|
||||
environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
|
||||
fx_vb->add_child(environ_glow_button);
|
||||
environ_tonemap_button = memnew(Button);
|
||||
environ_tonemap_button->set_text(TTR("Tonemap"));
|
||||
environ_tonemap_button->set_toggle_mode(true);
|
||||
environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
|
||||
fx_vb->add_child(environ_tonemap_button);
|
||||
environ_gi_button = memnew(Button);
|
||||
environ_gi_button->set_text(TTR("GI"));
|
||||
environ_gi_button->set_toggle_mode(true);
|
||||
environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
|
||||
fx_vb->add_child(environ_gi_button);
|
||||
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
|
||||
|
||||
environ_add_to_scene = memnew(Button);
|
||||
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
|
||||
environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
|
||||
environ_vb->add_spacer();
|
||||
environ_vb->add_child(environ_add_to_scene);
|
||||
|
||||
preview_sun = memnew(DirectionalLight3D);
|
||||
preview_sun->set_shadow(true);
|
||||
preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
|
||||
preview_environment = memnew(WorldEnvironment);
|
||||
environment.instance();
|
||||
preview_environment->set_environment(environment);
|
||||
Ref<Sky> sky;
|
||||
sky.instance();
|
||||
sky_material.instance();
|
||||
sky->set_material(sky_material);
|
||||
environment->set_sky(sky);
|
||||
environment->set_background(Environment::BG_SKY);
|
||||
|
||||
_load_default_preview_settings();
|
||||
_preview_settings_changed();
|
||||
}
|
||||
}
|
||||
|
||||
Node3DEditor::~Node3DEditor() {
|
||||
|
|
|
@ -37,7 +37,10 @@
|
|||
#include "scene/3d/immediate_geometry_3d.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
#include "scene/3d/visual_instance_3d.h"
|
||||
#include "scene/3d/world_environment.h"
|
||||
#include "scene/gui/panel_container.h"
|
||||
#include "scene/resources/environment.h"
|
||||
#include "scene/resources/sky_material.h"
|
||||
|
||||
class Camera3D;
|
||||
class Node3DEditor;
|
||||
|
@ -732,6 +735,7 @@ private:
|
|||
|
||||
static Node3DEditor *singleton;
|
||||
|
||||
void _node_added(Node *p_node);
|
||||
void _node_removed(Node *p_node);
|
||||
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
|
||||
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
|
||||
|
@ -744,6 +748,61 @@ private:
|
|||
|
||||
void _refresh_menu_icons();
|
||||
|
||||
// Preview Sun and Environment
|
||||
|
||||
uint32_t world_env_count = 0;
|
||||
uint32_t directional_light_count = 0;
|
||||
|
||||
Button *sun_button;
|
||||
Label *sun_state;
|
||||
Label *sun_title;
|
||||
VBoxContainer *sun_vb;
|
||||
Popup *sun_environ_popup;
|
||||
Control *sun_direction;
|
||||
ColorPickerButton *sun_color;
|
||||
EditorSpinSlider *sun_energy;
|
||||
EditorSpinSlider *sun_max_distance;
|
||||
Button *sun_add_to_scene;
|
||||
|
||||
void _sun_direction_draw();
|
||||
void _sun_direction_input(const Ref<InputEvent> &p_event);
|
||||
|
||||
Basis sun_rotation;
|
||||
|
||||
Ref<Shader> sun_direction_shader;
|
||||
Ref<ShaderMaterial> sun_direction_material;
|
||||
|
||||
Button *environ_button;
|
||||
Label *environ_state;
|
||||
Label *environ_title;
|
||||
VBoxContainer *environ_vb;
|
||||
ColorPickerButton *environ_sky_color;
|
||||
ColorPickerButton *environ_ground_color;
|
||||
EditorSpinSlider *environ_energy;
|
||||
Button *environ_ao_button;
|
||||
Button *environ_glow_button;
|
||||
Button *environ_tonemap_button;
|
||||
Button *environ_gi_button;
|
||||
Button *environ_add_to_scene;
|
||||
|
||||
Button *sun_environ_settings;
|
||||
|
||||
DirectionalLight3D *preview_sun;
|
||||
WorldEnvironment *preview_environment;
|
||||
Ref<Environment> environment;
|
||||
Ref<ProceduralSkyMaterial> sky_material;
|
||||
|
||||
bool sun_environ_updating = false;
|
||||
|
||||
void _load_default_preview_settings();
|
||||
void _update_preview_environment();
|
||||
|
||||
void _preview_settings_changed();
|
||||
void _sun_environ_settings_pressed();
|
||||
|
||||
void _add_sun_to_scene();
|
||||
void _add_environment_to_scene();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
//void _gui_input(InputEvent p_event);
|
||||
|
|
|
@ -35,51 +35,69 @@
|
|||
void WorldEnvironment::_notification(int p_what) {
|
||||
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
|
||||
if (environment.is_valid()) {
|
||||
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
|
||||
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world_3d()->set_environment(environment);
|
||||
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
_update_current_environment();
|
||||
}
|
||||
|
||||
if (camera_effects.is_valid()) {
|
||||
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
|
||||
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
|
||||
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
_update_current_camera_effects();
|
||||
}
|
||||
|
||||
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
|
||||
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
|
||||
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
|
||||
if (environment.is_valid()) {
|
||||
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
_update_current_environment();
|
||||
}
|
||||
|
||||
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
|
||||
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
|
||||
if (camera_effects.is_valid()) {
|
||||
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
_update_current_camera_effects();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
|
||||
if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
|
||||
void WorldEnvironment::_update_current_environment() {
|
||||
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
|
||||
|
||||
if (first) {
|
||||
get_viewport()->find_world_3d()->set_environment(first->environment);
|
||||
} else {
|
||||
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
|
||||
}
|
||||
get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
|
||||
}
|
||||
|
||||
void WorldEnvironment::_update_current_camera_effects() {
|
||||
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
|
||||
if (first) {
|
||||
get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
|
||||
} else {
|
||||
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
|
||||
}
|
||||
|
||||
get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
|
||||
}
|
||||
|
||||
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
|
||||
if (environment == p_environment) {
|
||||
return;
|
||||
}
|
||||
if (is_inside_tree() && environment.is_valid()) {
|
||||
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
//clean up
|
||||
}
|
||||
|
||||
environment = p_environment;
|
||||
|
||||
if (is_inside_tree() && environment.is_valid()) {
|
||||
if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
|
||||
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world_3d()->set_environment(environment);
|
||||
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
update_configuration_warning();
|
||||
if (is_inside_tree()) {
|
||||
_update_current_environment();
|
||||
} else {
|
||||
update_configuration_warning();
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Environment> WorldEnvironment::get_environment() const {
|
||||
|
@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
|
|||
}
|
||||
|
||||
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
|
||||
if (camera_effects == p_camera_effects) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
|
||||
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
|
||||
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
//clean up
|
||||
}
|
||||
|
||||
camera_effects = p_camera_effects;
|
||||
if (is_inside_tree() && camera_effects.is_valid()) {
|
||||
if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
|
||||
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
|
||||
}
|
||||
get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
|
||||
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
||||
}
|
||||
|
||||
update_configuration_warning();
|
||||
if (is_inside_tree()) {
|
||||
_update_current_camera_effects();
|
||||
} else {
|
||||
update_configuration_warning();
|
||||
}
|
||||
}
|
||||
|
||||
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
|
||||
|
@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
|
|||
return warning;
|
||||
}
|
||||
|
||||
List<Node *> nodes;
|
||||
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
|
||||
|
||||
if (nodes.size() > 1) {
|
||||
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
|
||||
if (!warning.is_empty()) {
|
||||
warning += "\n\n";
|
||||
}
|
||||
warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
|
||||
warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
|
||||
}
|
||||
|
||||
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
|
||||
if (!warning.is_empty()) {
|
||||
warning += "\n\n";
|
||||
}
|
||||
warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
|
||||
}
|
||||
|
||||
return warning;
|
||||
|
|
|
@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
|
|||
Ref<Environment> environment;
|
||||
Ref<CameraEffects> camera_effects;
|
||||
|
||||
void _update_current_environment();
|
||||
void _update_current_camera_effects();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
|
|
@ -56,6 +56,11 @@ Size2 Button::get_minimum_size() const {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<Font> font = get_theme_font("font");
|
||||
float font_height = font->get_height(get_theme_font_size("font_size"));
|
||||
|
||||
minsize.height = MAX(font_height, minsize.height);
|
||||
|
||||
return get_theme_stylebox("normal")->get_minimum_size() + minsize;
|
||||
}
|
||||
|
||||
|
|
|
@ -956,6 +956,21 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
|
|||
return group_map.has(p_identifier);
|
||||
}
|
||||
|
||||
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
|
||||
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
||||
if (!E) {
|
||||
return nullptr; //no group
|
||||
}
|
||||
|
||||
_update_group_order(E->get()); //update order just in case
|
||||
|
||||
if (E->get().nodes.size() == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return E->get().nodes[0];
|
||||
}
|
||||
|
||||
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
|
||||
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
||||
if (!E) {
|
||||
|
@ -1216,6 +1231,7 @@ void SceneTree::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
|
||||
ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::get_first_node_in_group);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
|
||||
|
|
|
@ -302,6 +302,7 @@ public:
|
|||
void queue_delete(Object *p_object);
|
||||
|
||||
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
|
||||
Node *get_first_node_in_group(const StringName &p_group);
|
||||
bool has_group(const StringName &p_identifier) const;
|
||||
|
||||
//void change_scene(const String& p_path);
|
||||
|
|
Loading…
Reference in New Issue