From d6c7d4ab5dd27311adbc340a857b1a6930324749 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 16 Jan 2022 18:08:07 +0100 Subject: [PATCH] Fix visible background line in intersections in screen-space reflections Adjusting the step grading by one resolves the issue without affecting performance or introducing adverse artifacts. --- .../rendering/renderer_rd/shaders/screen_space_reflection.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl index fde56883010..57349e55b11 100644 --- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl @@ -190,8 +190,7 @@ void main() { } vec2 final_pos; - float grad; - grad = steps_taken / float(params.num_steps); + float grad = (steps_taken + 1.0) / float(params.num_steps); float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in); float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade; final_pos = pos;