Merge pull request #15701 from groud/changes_default_keep_margin_to_true
Changes the keep_margin parameter to true by default
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commit
d6caf32675
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@ -1999,29 +1999,29 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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switch (drag) {
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case DRAG_ANCHOR_TOP_LEFT:
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
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continue;
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break;
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case DRAG_ANCHOR_TOP_RIGHT:
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
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continue;
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break;
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case DRAG_ANCHOR_BOTTOM_RIGHT:
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
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break;
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case DRAG_ANCHOR_BOTTOM_LEFT:
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
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continue;
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break;
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case DRAG_ANCHOR_ALL:
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
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if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
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if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
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continue;
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break;
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}
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@ -290,8 +290,7 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
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theme_editor = memnew(MeshLibraryEditor(p_node));
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p_node->get_viewport()->add_child(theme_editor);
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theme_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
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theme_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
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theme_editor->set_end(Point2(0, 22));
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theme_editor->hide();
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}
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@ -304,8 +304,7 @@ TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
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tileset_editor = memnew(TileSetEditor(p_node));
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add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, tileset_editor);
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tileset_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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tileset_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
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tileset_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
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tileset_editor->set_end(Point2(0, 22));
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tileset_editor->hide();
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@ -317,11 +317,11 @@ public:
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/* POSITIONING */
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void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false);
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void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
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void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
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void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
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void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
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void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = true, bool p_push_opposite_anchor = true);
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float get_anchor(Margin p_margin) const;
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void set_margin(Margin p_margin, float p_value);
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