Merge pull request #15701 from groud/changes_default_keep_margin_to_true

Changes the keep_margin parameter to true by default
This commit is contained in:
Rémi Verschelde 2018-01-15 20:32:18 +01:00 committed by GitHub
commit d6caf32675
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 16 additions and 18 deletions

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@ -1999,29 +1999,29 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
switch (drag) { switch (drag) {
case DRAG_ANCHOR_TOP_LEFT: case DRAG_ANCHOR_TOP_LEFT:
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
continue; continue;
break; break;
case DRAG_ANCHOR_TOP_RIGHT: case DRAG_ANCHOR_TOP_RIGHT:
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
continue; continue;
break; break;
case DRAG_ANCHOR_BOTTOM_RIGHT: case DRAG_ANCHOR_BOTTOM_RIGHT:
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
break; break;
case DRAG_ANCHOR_BOTTOM_LEFT: case DRAG_ANCHOR_BOTTOM_LEFT:
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
continue; continue;
break; break;
case DRAG_ANCHOR_ALL: case DRAG_ANCHOR_ALL:
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
continue; continue;
break; break;
} }

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@ -290,8 +290,7 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
theme_editor = memnew(MeshLibraryEditor(p_node)); theme_editor = memnew(MeshLibraryEditor(p_node));
p_node->get_viewport()->add_child(theme_editor); p_node->get_viewport()->add_child(theme_editor);
theme_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); theme_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
theme_editor->set_end(Point2(0, 22)); theme_editor->set_end(Point2(0, 22));
theme_editor->hide(); theme_editor->hide();
} }

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@ -304,8 +304,7 @@ TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
tileset_editor = memnew(TileSetEditor(p_node)); tileset_editor = memnew(TileSetEditor(p_node));
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, tileset_editor); add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, tileset_editor);
tileset_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); tileset_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
tileset_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
tileset_editor->set_end(Point2(0, 22)); tileset_editor->set_end(Point2(0, 22));
tileset_editor->hide(); tileset_editor->hide();

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@ -317,11 +317,11 @@ public:
/* POSITIONING */ /* POSITIONING */
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false); void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true); void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = true, bool p_push_opposite_anchor = true);
float get_anchor(Margin p_margin) const; float get_anchor(Margin p_margin) const;
void set_margin(Margin p_margin, float p_value); void set_margin(Margin p_margin, float p_value);