ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
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@ -901,6 +901,66 @@ static void _generate_po2_mipmap(const uint8_t* p_src, uint8_t* p_dst, uint32_t
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}
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void Image::shrink_x2() {
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ERR_FAIL_COND(format==FORMAT_INDEXED || format==FORMAT_INDEXED_ALPHA);
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ERR_FAIL_COND( data.size()==0 );
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if (mipmaps) {
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//just use the lower mipmap as base and copy all
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DVector<uint8_t> new_img;
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int ofs = get_mipmap_offset(1);
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int new_size = data.size()-ofs;
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new_img.resize(new_size);
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{
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DVector<uint8_t>::Write w=new_img.write();
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DVector<uint8_t>::Read r=data.read();
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copymem(w.ptr(),&r[ofs],new_size);
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}
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mipmaps--;
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width/=2;
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height/=2;
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data=new_img;
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} else {
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DVector<uint8_t> new_img;
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ERR_FAIL_COND( format>=FORMAT_INDEXED );
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int ps = get_format_pixel_size(format);
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new_img.resize((width/2)*(height/2)*ps);
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{
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DVector<uint8_t>::Write w=new_img.write();
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DVector<uint8_t>::Read r=data.read();
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switch(format) {
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case FORMAT_GRAYSCALE:
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case FORMAT_INTENSITY: _generate_po2_mipmap<1>(r.ptr(), w.ptr(), width,height); break;
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case FORMAT_GRAYSCALE_ALPHA: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width,height); break;
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case FORMAT_RGB: _generate_po2_mipmap<3>(r.ptr(), w.ptr(), width,height); break;
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case FORMAT_RGBA: _generate_po2_mipmap<4>(r.ptr(), w.ptr(), width,height); break;
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default: {}
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}
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}
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width/=2;
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height/=2;
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data=new_img;
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}
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}
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Error Image::generate_mipmaps(int p_mipmaps,bool p_keep_existing) {
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if (!_can_modify(format)) {
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@ -248,6 +248,7 @@ public:
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void resize_to_po2(bool p_square=false);
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void resize( int p_width, int p_height, Interpolation p_interpolation=INTERPOLATE_BILINEAR );
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Image resized( int p_width, int p_height, int p_interpolation=INTERPOLATE_BILINEAR );
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void shrink_x2();
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/**
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* Crop the image to a specific size, if larger, then the image is filled by black
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*/
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@ -921,6 +921,11 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
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texture->alloc_height = texture->height;
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};
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if (shrink_textures_x2) {
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texture->alloc_height = MAX(1,texture->alloc_height/2);
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texture->alloc_width = MAX(1,texture->alloc_width/2);
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}
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texture->gl_components_cache=components;
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texture->gl_format_cache=format;
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@ -970,8 +975,15 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
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if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
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if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA)
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if (texture->alloc_width == img.get_width()/2 && texture->alloc_height == img.get_height()/2) {
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img.shrink_x2();
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} else if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) {
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img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
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}
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};
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@ -1452,6 +1464,11 @@ void RasterizerGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info){
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}
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void RasterizerGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
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shrink_textures_x2=p_enable;
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}
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/* SHADER API */
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RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) {
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@ -108,6 +108,8 @@ class RasterizerGLES2 : public Rasterizer {
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bool use_half_float;
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bool low_memory_2d;
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bool shrink_textures_x2;
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Vector<float> skel_default;
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Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,GLenum& r_gl_internal_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed);
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@ -1334,6 +1336,8 @@ public:
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virtual String texture_get_path(RID p_texture) const;
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virtual void texture_debug_usage(List<VS::TextureInfo> *r_info);
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable);
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GLuint _texture_get_name(RID p_tex);
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/* SHADER API */
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@ -196,6 +196,8 @@ public:
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virtual String texture_get_path(RID p_texture) const=0;
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virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
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/* SHADER API */
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virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
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@ -415,6 +415,8 @@ public:
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virtual String texture_get_path(RID p_texture) const { return String(); }
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virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {}
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) {}
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/* SHADER API */
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virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
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@ -127,6 +127,11 @@ void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
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rasterizer->texture_debug_usage(r_info);
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}
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void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
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rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable);
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}
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/* SHADER API */
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RID VisualServerRaster::shader_create(ShaderMode p_mode) {
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@ -659,7 +659,7 @@ public:
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virtual RID texture_create();
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virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT);
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virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
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virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
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virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const;
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virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ;
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virtual uint32_t texture_get_flags(RID p_texture) const;
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@ -675,6 +675,8 @@ public:
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virtual void texture_debug_usage(List<TextureInfo> *r_info);
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable);
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/* SHADER API */
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@ -101,6 +101,8 @@ public:
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FUNC2(texture_set_path,RID,const String&);
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FUNC1RC(String,texture_get_path,RID);
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FUNC1(texture_set_shrink_all_x2_on_set_data,bool);
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virtual void texture_debug_usage(List<TextureInfo> *r_info) {
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//pass directly, should lock the server anyway
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visual_server->texture_debug_usage(r_info);
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@ -355,8 +355,12 @@ void VisualServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags );
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ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width );
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ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height );
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ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
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#ifndef _3D_DISABLED
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ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL));
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ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode);
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@ -138,6 +138,8 @@ public:
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virtual void texture_set_path(RID p_texture,const String& p_path)=0;
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virtual String texture_get_path(RID p_texture) const=0;
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
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struct TextureInfo {
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RID texture;
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Size2 size;
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