Prevents a Null Reference in deleting Animations.

A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.

Fixes: #26829
This commit is contained in:
Anish 2019-03-11 14:07:07 +05:30
parent 91d3ea0d1f
commit d6e4a08c61
1 changed files with 4 additions and 0 deletions

View File

@ -3424,6 +3424,10 @@ void AnimationTrackEditor::_animation_update() {
bool same = true;
if (animation.is_null()) {
return;
}
if (track_edits.size() == animation->get_track_count()) {
//check tracks are the same