More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
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@ -1948,7 +1948,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
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push_constant.prev_rect_ofs[1] = 0;
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push_constant.prev_rect_size[0] = 0;
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push_constant.prev_rect_size[1] = 0;
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push_constant.keep_downsample_color = true;
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push_constant.on_mipmap = false;
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//process lighting
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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@ -2005,7 +2005,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
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push_constant.prev_rect_size[1] = push_constant.rect_size[1];
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push_constant.rect_size[0] = rect.size[0];
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push_constant.rect_size[1] = rect.size[1];
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push_constant.keep_downsample_color = gi_probe->dynamic_maps[k].mipmap <= 0;
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push_constant.on_mipmap = gi_probe->dynamic_maps[k].mipmap > 0;
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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@ -173,7 +173,7 @@ private:
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uint32_t flip_x;
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uint32_t flip_y;
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float dynamic_range;
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uint32_t keep_downsample_color;
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uint32_t on_mipmap;
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};
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struct GIProbeInstance {
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@ -134,7 +134,7 @@ layout (r16ui,set=0,binding=7) uniform restrict writeonly uimage3D aniso_neg_tex
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layout(push_constant, binding = 0, std430) uniform Params {
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ivec3 limits;
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uint light_count;
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uint light_count; //when not lighting
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ivec3 x_dir;
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float z_base;
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ivec3 y_dir;
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@ -148,7 +148,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
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bool flip_x;
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bool flip_y;
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float dynamic_range;
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bool keep_downsample_color;
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bool on_mipmap;
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} params;
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@ -753,7 +753,7 @@ void main() {
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}
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accum/=4.0;
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accum/=params.on_mipmap ? 8.0 : 4.0;
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if (count==0.0) {
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accum_z=0.0; //avoid nan
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