It seems everyone misses the polygon decomposer output, fixes #3069
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@ -197,7 +197,7 @@ void CollisionPolygon2D::_notification(int p_what) {
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Vector2 n = polygon[(i+1)%polygon.size()];
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Vector2 n = polygon[(i+1)%polygon.size()];
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draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
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draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
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}
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}
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//#define DEBUG_DECOMPOSE
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#define DEBUG_DECOMPOSE
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#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
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#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
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Vector< Vector<Vector2> > decomp = _decompose_in_convex();
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Vector< Vector<Vector2> > decomp = _decompose_in_convex();
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