Move mouse wheel handler from window to canvas element in HTML
Similar to https://github.com/godotengine/godot/pull/36557
At least in chrome, the following error is printed for each mouse wheel
rotation:
[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312
This PR moves the handler to the canvas and thereby fixes the error.
Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
(cherry picked from commit b1e8ac7b08
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@ -1011,7 +1011,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback)
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SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback)
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SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, wheel, wheel_callback)
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SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchstart, touch_press_callback)
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SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchmove, touchmove_callback)
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SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchend, touch_press_callback)
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