CI: Add MinGW/GCC build to Windows GHA
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@ -30,7 +30,7 @@ jobs:
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# Skip debug symbols, they're way too big with MSVC.
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sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
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bin: ./bin/godot.windows.editor.x86_64.exe
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artifact: true
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compiler: msvc
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- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
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cache-name: windows-editor-clang
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@ -38,6 +38,7 @@ jobs:
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tests: true
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sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
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bin: ./bin/godot.windows.editor.x86_64.llvm.exe
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compiler: clang
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- name: Template (target=template_release, tests=yes)
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cache-name: windows-template
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@ -45,7 +46,16 @@ jobs:
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tests: true
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sconsflags: debug_symbols=no
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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artifact: true
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compiler: msvc
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- name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
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cache-name: windows-template-gcc
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# MinGW takes MUCH longer to compile; save time by only targeting Template.
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target: template_release
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tests: true
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sconsflags: debug_symbols=no use_mingw=yes
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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compiler: gcc
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steps:
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- name: Checkout
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@ -69,16 +79,21 @@ jobs:
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: godotengine/godot-angle-static
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version: tags/chromium/6029
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file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip
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version: tags/chromium/6601.2
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file: godot-angle-static-x86_64-${{ matrix.compiler == 'gcc' && 'gcc' || 'msvc' }}-release.zip
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target: angle/angle.zip
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- name: Extract pre-built ANGLE static libraries
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run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
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- name: Setup MSVC problem matcher
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if: matrix.compiler == 'msvc'
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Setup GCC problem matcher
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if: matrix.compiler != 'msvc'
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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@ -94,12 +109,12 @@ jobs:
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continue-on-error: true
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- name: Prepare artifact
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if: ${{ matrix.artifact }}
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if: matrix.compiler == 'msvc'
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run: |
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Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
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- name: Upload artifact
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if: ${{ matrix.artifact }}
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if: matrix.compiler == 'msvc'
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}
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@ -4,6 +4,8 @@ from misc.utility.scons_hints import *
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import os
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from pathlib import Path
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import methods
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Import("env")
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env_d3d12_rdd = env.Clone()
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@ -139,6 +141,10 @@ else:
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extra_defines += [
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"HAVE_STRUCT_TIMESPEC",
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]
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if methods.using_gcc(env) and methods.get_compiler_version(env)["major"] < 13:
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# `region` & `endregion` not recognized as valid pragmas.
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env_d3d12_rdd.Append(CCFLAGS=["-Wno-unknown-pragmas"])
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env.Append(CCFLAGS=["-Wno-unknown-pragmas"])
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# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
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env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)
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@ -96,7 +96,7 @@ void compute_dxil_hash(const BYTE *pData, UINT byteCount, BYTE *pOutHash) {
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UINT NextEndState = bTwoRowsPadding ? N - 2 : N - 1;
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const BYTE *pCurrData = pData;
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for (UINT i = 0; i < N; i++, offset += 64, pCurrData += 64) {
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UINT x[16];
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UINT x[16] = {};
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const UINT *pX;
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if (i == NextEndState) {
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if (!bTwoRowsPadding && i == N - 1) {
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@ -1415,7 +1415,14 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create(const TextureFormat &p
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}
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tex_info->states_ptr = &tex_info->owner_info.states;
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tex_info->format = p_format.format;
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstrict-aliasing"
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#endif
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tex_info->desc = *(CD3DX12_RESOURCE_DESC *)&resource_desc;
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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tex_info->base_layer = 0;
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tex_info->layers = resource_desc.ArraySize();
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tex_info->base_mip = 0;
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@ -6645,8 +6652,6 @@ static Error create_command_signature(ID3D12Device *device, D3D12_INDIRECT_ARGUM
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Error RenderingDeviceDriverD3D12::_initialize_frames(uint32_t p_frame_count) {
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Error err;
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D3D12MA::ALLOCATION_DESC allocation_desc = {};
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allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
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//CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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uint32_t resource_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame");
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@ -789,7 +789,8 @@ def configure_mingw(env: "SConsEnvironment"):
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if try_cmd("as --version", env["mingw_prefix"], env["arch"]):
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env["AS"] = mingw_bin_prefix + "as"
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if try_cmd("gcc-ar --version", env["mingw_prefix"], env["arch"]):
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env["AR"] = mingw_bin_prefix + "gcc-ar"
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if os.name != "nt": # Don't affect cross-compilation.
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env["AR"] = mingw_bin_prefix + "gcc-ar"
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if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
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env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"
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