From d773de6d244116c3ad26f0506a10038cc11019ff Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 1 Sep 2020 19:18:45 +0200 Subject: [PATCH] Document how renaming the project affects the user data path (cherry picked from commit 386f86cddfff7265adb27f4524f027f57553a776) --- doc/classes/ProjectSettings.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e996bb86560..33da9b55cc2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -209,7 +209,8 @@ Icon set in [code].icns[/code] format used on macOS to set the game's icon. This is done automatically on start by calling [method OS.set_native_icon]. - The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. + The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup. + [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].