Fix broken normals in meshes with blend shapes

This commit is contained in:
Pedro J. Estébanez 2022-03-15 10:25:09 +01:00
parent 0ae6150d8e
commit d780a0c8db
1 changed files with 1 additions and 1 deletions

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@ -26,7 +26,7 @@ ARRAY_INDEX=8,
layout(location = 0) in highp VFORMAT vertex_attrib;
/* clang-format on */
#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
layout(location = 2) in vec4 normal_tangent_attrib;
layout(location = 1) in vec4 normal_tangent_attrib;
#else
layout(location = 1) in vec3 normal_attrib;
#endif