C#: Make GodotSharp API a NuGet package
In the past, the Godot editor distributed the API assemblies and copied them to project directories for projects to reference them. This changed with the move to .NET 5/6. Godot no longer copies the assemblies to project directories. However, the project Sdk still tried to reference them from the same location. From now on, the GodotSharp API is distributed as a NuGet package, which the Sdk can reference. Added an option to `build_assemblies.py` to copy all Godot NuGet packages to an existing local NuGet source. This will be needed during development, while packages are not published to a remote NuGet repository. This option also makes sure to remove packages of the same version installed (~/.nuget/packages). Very useful during development, when packages change, to make sure the package being used by a project is the same we just built and not one from a previous build. A local NuGet source can be created like this: ``` mkdir ~/MyLocalNuGetSource && \ dotnet nuget add source ~/MyLocalNuGetSource/ -n MyLocalNuGetSource ```
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@ -1,3 +1,6 @@
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<Project>
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<Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
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<PropertyGroup>
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<GodotSdkPackageVersionsFilePath>$(MSBuildThisFileDirectory)\SdkPackageVersions.props</GodotSdkPackageVersionsFilePath>
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</PropertyGroup>
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<Import Project="$(GodotSdkPackageVersionsFilePath)" />
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</Project>
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@ -0,0 +1,22 @@
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<Project>
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<PropertyGroup>
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<_HasNuGetPackage Condition=" '$(_HasNuGetPackage)' == '' And '$(PackageId)' != '' And '$(GeneratePackageOnBuild.ToLower())' == 'true' ">true</_HasNuGetPackage>
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<_HasNuGetPackage Condition=" '$(_HasNuGetPackage)' == '' ">false</_HasNuGetPackage>
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</PropertyGroup>
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<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack"
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Condition=" '$(_HasNuGetPackage)' == 'true' ">
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<PropertyGroup>
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<GodotSourceRootPath>$(MSBuildThisFileDirectory)\..\..\</GodotSourceRootPath>
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<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
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</PropertyGroup>
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<Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
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</Target>
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<Target Name="PushNuGetPackagesToLocalSource" BeforeTargets="Pack"
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Condition=" '$(_HasNuGetPackage)' == 'true' And '$(PushNuGetToLocalSource)' != '' ">
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<Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(PushNuGetToLocalSource)\" />
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</Target>
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<Target Name="ClearNuGetLocalPackageCache" BeforeTargets="Pack"
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Condition=" '$(_HasNuGetPackage)' == 'true' And '$(ClearNuGetLocalCache.ToLower())' == 'true' ">
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<RemoveDir Directories="$(NugetPackageRoot)/$(PackageId.ToLower())/$(PackageVersion)"/>
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</Target>
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</Project>
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@ -1,7 +1,8 @@
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<Project>
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<PropertyGroup>
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<PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot>
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<PackageVersion_Godot_NET_Sdk>4.0.0-dev7</PackageVersion_Godot_NET_Sdk>
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<PackageVersion_GodotSharp>4.0.0-dev</PackageVersion_GodotSharp>
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<PackageVersion_Godot_NET_Sdk>4.0.0-dev8</PackageVersion_Godot_NET_Sdk>
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<PackageVersion_Godot_SourceGenerators>4.0.0-dev8</PackageVersion_Godot_SourceGenerators>
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</PropertyGroup>
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</Project>
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@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
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return subprocess.call(args, env=msbuild_env)
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def build_godot_api(msbuild_tool, module_dir, output_dir):
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def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
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target_filenames = [
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"GodotSharp.dll",
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"GodotSharp.pdb",
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@ -213,11 +213,15 @@ def build_godot_api(msbuild_tool, module_dir, output_dir):
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targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
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args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
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if push_nupkgs_local:
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args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
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sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
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exit_code = run_msbuild(
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msbuild_tool,
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sln=sln,
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msbuild_args=["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"],
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msbuild_args=args,
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)
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if exit_code != 0:
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return exit_code
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@ -252,9 +256,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir):
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return 0
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def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform):
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def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local):
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# Godot API
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exit_code = build_godot_api(msbuild_tool, module_dir, output_dir)
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exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local)
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if exit_code != 0:
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return exit_code
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@ -263,13 +267,18 @@ def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform):
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args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + (
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["/p:GodotPlatform=" + godot_platform] if godot_platform else []
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)
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if push_nupkgs_local:
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args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
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exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
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if exit_code != 0:
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return exit_code
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# Godot.NET.Sdk
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args = ["/restore", "/t:Build", "/p:Configuration=Release"]
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if push_nupkgs_local:
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args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
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sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
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exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=["/restore", "/t:Build", "/p:Configuration=Release"])
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exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
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if exit_code != 0:
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return exit_code
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@ -290,6 +299,7 @@ def main():
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)
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parser.add_argument("--godot-platform", type=str, default="")
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parser.add_argument("--mono-prefix", type=str, default="")
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parser.add_argument("--push-nupkgs-local", type=str, default="")
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args = parser.parse_args()
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@ -304,7 +314,14 @@ def main():
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print("Unable to find MSBuild")
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sys.exit(1)
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exit_code = build_all(msbuild_tool, module_dir, output_dir, args.godot_platform, args.dev_debug)
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exit_code = build_all(
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msbuild_tool,
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module_dir,
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output_dir,
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args.godot_platform,
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args.dev_debug,
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args.push_nupkgs_local,
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)
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sys.exit(exit_code)
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@ -26,16 +26,8 @@
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<None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
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<!-- SdkPackageVersions.props -->
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<None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
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<None Include="$(GodotSdkPackageVersionsFilePath)" Pack="true" PackagePath="Sdk">
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<Link>Sdk\SdkPackageVersions.props</Link>
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</None>
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</ItemGroup>
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<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
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<PropertyGroup>
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<GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
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<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
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</PropertyGroup>
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<Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
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</Target>
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</Project>
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@ -95,19 +95,4 @@
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<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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<!-- Godot API references -->
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<ItemGroup>
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<!--
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TODO:
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We should consider a nuget package for reference assemblies. This is difficult because the
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Godot scripting API is continuaslly breaking backwards compatibility even in patch releases.
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-->
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<Reference Include="GodotSharp">
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@ -19,4 +19,10 @@
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<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
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<PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
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</ItemGroup>
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<!-- Godot API references -->
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<ItemGroup Condition=" '$(DisableImplicitGodotSharpReferences)' != 'true' ">
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<PackageReference Include="GodotSharp" Version="$(PackageVersion_GodotSharp)" />
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<PackageReference Include="GodotSharpEditor" Version="$(PackageVersion_GodotSharp)" Condition=" '$(Configuration)' == 'Debug' " />
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</ItemGroup>
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</Project>
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@ -30,12 +30,4 @@
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<!-- Package the props file -->
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<None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="true" />
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</ItemGroup>
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<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
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<PropertyGroup>
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<GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
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<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
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</PropertyGroup>
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<Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
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</Target>
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</Project>
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@ -15,6 +15,25 @@
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<!-- Disabled temporarily as it pollutes the warnings, but we need to document public APIs. -->
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<NoWarn>CS1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Core API.</Description>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>GodotSharp</PackageId>
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<Version>4.0.0</Version>
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<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>
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<!-- SdkPackageVersions.props for easy access -->
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<None Include="$(GodotSdkPackageVersionsFilePath)">
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<Link>SdkPackageVersions.props</Link>
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</None>
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</ItemGroup>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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</PropertyGroup>
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@ -10,6 +10,19 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Editor API.</Description>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>GodotSharpEditor</PackageId>
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<Version>4.0.0</Version>
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<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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</PropertyGroup>
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