Refactor version macros and fix related bugs

The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
This commit is contained in:
Rémi Verschelde 2018-02-23 19:48:49 +01:00 committed by Hein-Pieter van Braam
parent 05fec82f31
commit d79a7a2773
13 changed files with 43 additions and 23 deletions

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@ -347,7 +347,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
OBJTYPE_RLOCK;
#ifdef DEBUG_METHODS_ENABLED
uint64_t hash = hash_djb2_one_64(HashMapHasherDefault::hash(VERSION_FULL_NAME));
uint64_t hash = hash_djb2_one_64(HashMapHasherDefault::hash(VERSION_FULL_CONFIG));
List<StringName> names;

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@ -30,9 +30,32 @@
#include "version_generated.gen.h"
// Godot versions are of the form <major>.<minor> for the initial release,
// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
// That's arbitrary, but we find it pretty and it's the current policy.
// Defines the main "branch" version. Patch versions in this branch should be
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
#ifdef VERSION_PATCH
#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." VERSION_STATUS "." VERSION_BUILD VERSION_MODULE_CONFIG
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
#else
#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." VERSION_STATUS "." VERSION_BUILD VERSION_MODULE_CONFIG
// Example: "3.1"
#define VERSION_NUMBER "" VERSION_BRANCH
#endif // VERSION_PATCH
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_MKSTRING
// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
// Example: "3.1.4.stable.mono"
#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
// description (e.g. official, custom_build, etc.).
// Example: "3.1.4.stable.mono.official"
#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD

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@ -974,7 +974,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
if (c.category == "")
category = "Core";
header += " category=\"" + category + "\"";
header += String(" version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\"";
header += String(" version=\"") + VERSION_NUMBER + "\"";
header += ">";
_write_string(f, 0, header);
_write_string(f, 1, "<brief_description>");

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@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
_write_string(f, 0, String("<doc version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\" name=\"Engine Types\">");
_write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
while (class_list.size()) {

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@ -337,7 +337,7 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat
String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG;
String current_version = VERSION_FULL_CONFIG;
String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name);
if (FileAccess::exists(template_path)) {

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@ -68,7 +68,7 @@ void ExportTemplateManager::_update_template_list() {
memdelete(d);
String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG;
String current_version = VERSION_FULL_CONFIG;
Label *current = memnew(Label);
current->set_h_size_flags(SIZE_EXPAND_FILL);

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@ -30,11 +30,10 @@
#include "asset_library_editor_plugin.h"
#include "core/io/json.h"
#include "core/version.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "io/json.h"
#include "version_generated.gen.h"
void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) {
@ -877,7 +876,8 @@ void EditorAssetLibrary::_search(int p_page) {
}
args += String() + "sort=" + sort_key[sort->get_selected()];
args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR);
// We use the "branch" version, i.e. major.minor, as patch releases should be compatible
args += "&godot_version=" + String(VERSION_BRANCH);
String support_list;
for (int i = 0; i < SUPPORT_MAX; i++) {

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@ -244,7 +244,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; ");
file->store_line("; ******************* ");
file->store_line("; ");
file->store_line("; Template Generated Using: " + String(VERSION_MKSTRING));
file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD));
file->store_line("; ");
file->store_line("; ");
file->store_line("");

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@ -1541,7 +1541,7 @@ ProjectManager::ProjectManager() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
l->set_text("v" VERSION_MKSTRING "" + hash);
l->set_text("v" VERSION_FULL_BUILD "" + hash);
l->set_align(Label::ALIGN_CENTER);
top_hb->add_child(l);

View File

@ -174,7 +174,7 @@ static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
return String(VERSION_MKSTRING) + hash;
return String(VERSION_FULL_BUILD) + hash;
}
//#define DEBUG_INIT

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@ -3,11 +3,9 @@
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
#ifndef VERSION_PATCH
#define VERSION_PATCH 0
#define PATCH_STRING
#else
#define PATCH_STRING "." _MKSTR(VERSION_PATCH)
#endif
GODOT_ICON ICON platform/windows/godot.ico
@ -24,12 +22,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", VERSION_NAME " Editor"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
VALUE "FileVersion", VERSION_NUMBER
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
VALUE "Info", "https://godotengine.org"
VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_BUILD
VALUE "ProductVersion", VERSION_FULL_BUILD
END
END
BLOCK "VarFileInfo"

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@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {

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@ -1506,7 +1506,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
//title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line