diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 498e101b3cc..a4804e928a5 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -847,12 +847,13 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { ERR_FAIL_INDEX(p_bone_idx, bone_size); Bone *bonesptr = bones.ptrw(); - List bones_to_process = List(); + thread_local LocalVector bones_to_process; + bones_to_process.clear(); bones_to_process.push_back(p_bone_idx); - while (bones_to_process.size() > 0) { - int current_bone_idx = bones_to_process.front()->get(); - bones_to_process.erase(current_bone_idx); + uint32_t index = 0; + while (index < bones_to_process.size()) { + int current_bone_idx = bones_to_process[index]; Bone &b = bonesptr[current_bone_idx]; bool bone_enabled = b.enabled && !show_rest_only; @@ -905,6 +906,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(b.child_bones[i]); } + + index++; } }