Mono/C#: Don't try to load project assembly in project manager
This was causing an error message when launching the manager, because there is no project assembly to load.
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@ -424,6 +424,9 @@ void GDMono::initialize_load_assemblies() {
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CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
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CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
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#endif
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#endif
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if (Main::is_project_manager())
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return;
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// Load the project's main assembly. This doesn't necessarily need to succeed.
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// Load the project's main assembly. This doesn't necessarily need to succeed.
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// The game may not be using .NET at all, or if the project does use .NET and
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// The game may not be using .NET at all, or if the project does use .NET and
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// we're running in the editor, it may just happen to be it wasn't built yet.
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// we're running in the editor, it may just happen to be it wasn't built yet.
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