Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal
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@ -390,10 +390,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
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if (p_z_depth == 0) {
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if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) {
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return get_global_transform().origin;
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}
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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