SceneTree: Fix reparent crash with animation tracks renaming disabled

This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.

(cherry picked from commit d107fd4c9e)
This commit is contained in:
Rémi Verschelde 2020-11-13 13:41:15 +01:00
parent aa6406874e
commit d81b8e4a86
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 0 additions and 4 deletions

View File

@ -1279,10 +1279,6 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
}
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) {
if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true)))
return;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {