Add option for ButtonGroups to be unpressed
Add an option for ButtonGroups to be unpressed Apply suggestions from code review Co-Authored-By: Tomek <kobewi4e@gmail.com> Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com> Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
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@ -24,6 +24,9 @@
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</method>
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</methods>
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<members>
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<member name="allow_unpress" type="bool" setter="set_allow_unpress" getter="is_allow_unpress" default="false">
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If [code]true[/code], it is possible to unpress all buttons in this [ButtonGroup].
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
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</members>
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<signals>
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@ -40,7 +40,7 @@ void BaseButton::_unpress_group() {
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return;
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}
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if (toggle_mode) {
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if (toggle_mode && !button_group->is_allow_unpress()) {
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status.pressed = true;
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}
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@ -537,9 +537,20 @@ BaseButton *ButtonGroup::get_pressed_button() {
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return nullptr;
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}
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void ButtonGroup::set_allow_unpress(bool p_enabled) {
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allow_unpress = p_enabled;
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}
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bool ButtonGroup::is_allow_unpress() {
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return allow_unpress;
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}
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void ButtonGroup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
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ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
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ClassDB::bind_method(D_METHOD("set_allow_unpress", "enabled"), &ButtonGroup::set_allow_unpress);
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ClassDB::bind_method(D_METHOD("is_allow_unpress"), &ButtonGroup::is_allow_unpress);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_unpress"), "set_allow_unpress", "is_allow_unpress");
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ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
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}
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@ -152,6 +152,7 @@ class ButtonGroup : public Resource {
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GDCLASS(ButtonGroup, Resource);
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friend class BaseButton;
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HashSet<BaseButton *> buttons;
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bool allow_unpress = false;
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protected:
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static void _bind_methods();
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@ -160,6 +161,8 @@ public:
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BaseButton *get_pressed_button();
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void get_buttons(List<BaseButton *> *r_buttons);
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TypedArray<BaseButton> _get_buttons();
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void set_allow_unpress(bool p_enabled);
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bool is_allow_unpress();
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ButtonGroup();
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};
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